That's exactly the point I think people often miss. It is much much
more complicated than just the 40 hours a week a person spends at his
her job. They forget people have to have some sort of personal life
too which is as equally important as the day time job. Once you put an
average person's schedule into perspective it becomes pretty clear why
there aren't more accessible games then there currently are.
Think about it people. A guy gets up around 7:00 AM, shaves, takes a
shower, sits down and eats breakfast. Then, he catches a ride to work
which means some amount of travel time from home to work. He then
works at least 8 hours from say 9:00 AM to 5:00 PM, and then reverses
the process taking a ride back home which includes more travel time.
He gets home sometime between 5:00 PM and 6:00 PM, and soon after has
dinner with his wife and kids. By now it is between 6:30 and 7:00 and
he spends an hour or two with his wife and kids watching a movie,
television show, playing a board game, or something that includes the
entire family. Before he knows it it is now 9:00 PM or so and he sits
down to read his e-mail or work on some games. Problem is after
putting in a full day of work and a couple hours of family time he is
going to start feeling tired and cranky. I can tell you from personal
experience the very last thing he wants to do is open up his software
compiler and start working on some complex piece of code like
Mysteries of the Ancients at that hour of the night. So while he might
technically now have the time to work on it the best part of his
energy and consentration was used up on just getting through the day.
That leaves us with the weekend. True, the developer can get a fresh
start on it on Saturday, but there are usually other things that crop
up that requires his attention. Maybe the wife wants to go out
shopping, maybe there is yardwork to do, maybe the kids have a ball
game they want you to attend, etc. There is always something needing
this guys attention and games more often then not get put on the back
burner while life, real life, takes top priority. So no there isn't a
great deal of time just laying around to create games when you have
both a job and a family life too.
On 4/12/11, Charles Rivard <woofer...@sbcglobal.net> wrote:
> How much spare time do you have, Michael? Maybe you can make games for the
> blind, too? I'll tell you that if you have a full time job, it's not just
> the 40 hours a week you spend at it. I leave at around 7 in the morning,
> get home at almost 6 at night. Then there's dinner, taking care of some
> stuff around the house, taking care of the dog guide, some?? time to try
> dealing with the hundreds of Emails I receive daily, then time for bed.
> That's 5 days a week. Then there are weekend chores, church, and something
> usually crops up like going to the grocery store, some yard work during the
> spring and summer, and then my other half says that I should be spending
> more time with her.
> Creating games for the blind is a long time consuming bit of work, and I
> don't have the time, even if I did have the knowledge and skill.
> Laughter is the best medicine, so look around, find a dose and take it to
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