Hi Tom.

This isn't to say such things can't be got used to, only that the accompanying effort is vastly different.


Take mobility. How easy would it be for you if you needed to go to a new place? How much extra concentration would it take learning your way around? However good your mental mapping and mobility skills are, they cannot compare to someone who simply can walk in and with no efort instantly see where a given thing is, or trace their position from a wall map which they can once again instantly find.

They will also never have even the remote possibility of injuring or embarrassing themselves by walking into an obstacle in normal lighting conditions.

It's actually a bit of an irony that because we make the effort so constantly it is a thing we do not considder sinse the amount of effort we expend in something is "normal to us, but in my own considderation and evaluation of a hole range of activities, it does strike me that there is a huge difference in degrees of effort involved, and a difference not acknolidged by many people.

As I said, this would also explain why so many indi developers seem to be able to out perform audiogame devs while under the same pressures, ---- that and of course the use of more convenient tools as short cuts.

Beware the grue!

dark.

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