Hi, Yeah, maybe. I know as for myselfI've become so disenchanted with the whole self-voicing thing using wav files. For one thing it is not very flexable, and if you want to change something as simple as the player's name you have to create a new wav file for it. That's not exactly helpful if you want to create any kind of game where it allows you to create your own character, wrestler, whatever. Second, it takes a lot of time to create wav files. It took me something like a week to record all the wav files for MOTA. Third, it adds several megs of extra space to speak each and every thing needed by the game. Finally, unless you write your code in such a way that it allows input through while speaking using wav files it slows down game play. Its not exactly the best option in my book.
On 4/17/11, Pitermach <piterm...@gmail.com> wrote: > I guess he actually means wavs. I think Shaun is talking about making the > game self voicing using pre-recorded speech. I personally would live without > that (would reduce the filesize and all that), though I wouldn't mind the > other sounds for cards being shuffled etc. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://email@example.com. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.