well ryan Judging by your blog you are sertainly moving fast.
I read you even made your own modules and package libs which is quite good.
Most devs just download stuff and do the game.
They may make one lib but that doesn't always mean several will come out during game development these take ages.
That you can do what you did in 4 months I think is just crazy.
I started my programming courses in javascript and pascal and never got the hang of it.
I kept forgetting bits and dropping variables and values.
There was a period where I loaded the entire dotnet language system and resource kits. being that it was 600mb per language loaded, and at that time then 4-5gb for express 2005, then about 2gb of resource kits for dx9, and sapi5, not to mention mdi math, and the directx8 system.
And the manuals and all this before I started.
Well one day I just thought not for me.

Sertainly python is good if its done right.
Nvda is made with python and in some cases its actually running closer to the core os using mostly system spaciffic libs with a few c libs of its own but not many. Sertainly python can't do everything but then a load of things need overlays and drivers and then libs to access the protected areas of the os to stop it crashing etc.
Its why I decided to not bother with directx programming.
I may eventually learn bgt since thats already a good language and is in my price range since opensource is free, and that is probably what I would end up doing if I did that anyway.
So keep it up.
At 04:00 a.m. 25/04/2011, you wrote:
Hey Tom,

Fair points both, and I can well understand one's bias toward a particular
language. I myself am kindly disposed to Python if you hadn't noticed. For
me it really came down to basic understanding. I hated having to write out a
complex program to print "hello world," especially when every book I read
said things like "Don't worry about the class and void stuff yet. We'll get
to those in chapter 8." If we don't get to understand them immediately, why
do we use them now? With Python, I just type "print 'hello world'" and I'm
done. I love the fact that when I want to test health subtraction, I can
just launch the shell with those particular methods and test them
interactively. It's cut down on any number of semantic errors as a result.

That said, I'm jealous of things like XNA that have all sorts of sound
craziness that I don't have. I suppose I'll just have to port some open
source libraries and use them myself.

In the end, we're both making games, and I think that's the important part.

Ryan

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, April 24, 2011 1:02 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Python resources, possibly somewhat o/t

Hi Ryan,

Smile. Just a couple of corrections. I think you misunderstood a couple of
things I said. Plus I think I owe you somewhat of an apology too.

RS: PyGame does have joystick support. It has mouse support as well. And
while the sound mixer may be lacking, there are other libraries that can
pick up the slack. Libraries like those found at
http://hg.qwitter-client.net. It's also worth pointing out that all of these

TW: I did not say it didn't have joystick support I said it does not support
joysticks with force feedback. Big, big, big difference here.
I'm well aware PyGame supports joysticks, as SDL does, but joystick
support is very generic rather than advanced   support. That's what I
meant.
RS: I'm going to come out directly and say that the previous statement is
rather insulting. The language does not make the programmer, just as the
tools don't make the carpenter. If you want to be a pro and write pro-level
games, then learn to be a programmer and stick with what works for you.

TW: My apologies.I didn't mean it to come out that way. I certainly didn't
want to insult anyone.  I just want to express my opinion as I see it.
Coming from a CS background were we were instructed to use
C++, Java, SQL, etc I'm really having troubles accepting Python as
anything more thanan amateur/newby language used by script kiddies and
programmer wannabes.

Of course, I am well aware Python has been growing both in support and has
been used to write a number of high-quality applications putting the lie to
my personal opinions. In fact, the screen reader I'm using right now, Orca,
was written in Python 2.6, and I'm certainly not complaining that Orca was
written in Python. I actually don't care as long as it works and lets me
read/write e-mail, use Open Office, browse the internet, etc. So in that
respect I know Python is more than an amateur  language used by real
professionals. What can I say I'm biast.


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