It just occurred to me that the mailman software that runs this list is also
written in Python.

-----Original Message-----
From: Ryan Strunk [] 
Sent: Saturday, April 23, 2011 9:01 AM
To: 'Gamers Discussion list'
Subject: RE: [Audyssey] Python resources, possibly somewhat o/t

Hi Tom,

As a budding game developer, I want to respond to your below email to
paint what I feel is a more accurate picture of the python language. I
think there are a few additional points everyone really should consider
before jumping headfirst into as I tried to, especially when that
jump can meet with some pretty spectacular failures.
I will proceed our statements and responses with initials.

TW: On the plus side Python is easy to learn, is cross-platform, and there
are a number of simple APIs like PyGame available to help you quickly get
up and running with game programming. ... All of this makes Python look
good on the surface.

RS: This is exactly why Python *is* good, not just on the surface, but
deeper down. Imagine being able to program a game right out of the box
that will reach not only the Windows community, but the Mac community as
well. How many of you out there are Mac users who lament the fact that you
don't have any games to play on your computers because they've all been
designed for windows? Python can fix that for you.

Additionally, because Python is easier to learn, it's also easier to
debug. It's a given that programmers spend far more time reading their
code than they do writing it, and Python gives you the 1UP on that too.
It's the difference between
void main(string[args])
System.Console.WriteLine("Hello world");

And Python:
print "Hello world."

Even those of you who have never programmed a day in your life can see the

TW: On the down side Python is still a runtime language that requires an
interpreter or runtime environment to run. 

RS: c# is compiled to MSIL, Microsoft Intermediate language. This is a
type of Byte code. In other words, C# is also Interpreted. If you want
more on the subject, check this out:

TW: ... if you are thinking about creating high performance games that
have to update 40 to 60 times a second Python is going to exicute and run
very slow. It was never designed to handle high performance applications
like Shades of Doom, Mysteries of the Ancients, etc. For something like
that you really need a triditional language like C++ to get the most
performance out of your CPU power and memory.

RS: Python was considered slow when it was first conceived nearly twenty
years ago, back when engineers flatly rejected the idea that we could ever
break the 1 gigahertz threshold on a computer's processor. Today our
processors run far upwards of 1.0GHZ, and they often do it on multiple
While I will not dispute that there are speed advantages to running
C-based languages, I also think it's important to point out that our
accessible games will likely not reach the constraints of what Python is
capable of any time in the near future. The boxing game I am currently
developing updates its calculations 250 times a second with absolutely no

TW: Second, some of the APIs like PyGame aren't the best APIs available
for game developers. PyGame is decent if you are going to produce a
football game like Jim's NFL, Star Trek Final Conflict, or something like
that ...

RS: What about Sound RTS? That's far more advanced than either of those

TW: but if you are thinking of something like Shades of Doom or Mysteries
of the Ancients forget it. ... If you want only keyboard access PyGame is
fine, but if you want advanced Joystick support like force feedback and
things like that again no go. PyGame just doesn't have that kind of
support yet.

RS: PyGame does have joystick support. It has mouse support as well. And
while the sound mixer may be lacking, there are other libraries that can
pick up the slack. Libraries like those found at It's also worth pointing out that all of
these libraries, like the Python language itself, are free to use.
Developers don't have to shell out any expense for third party libraries
or the development environment itself, for that matter.

TW: Finally, there is the issue of using Python as a springboard to other
programming languages. ... The problem is that you are going to have to
start over from scratch if you use Python and switch to Java, C#, C++,
whatever because you didn't learn much as it relates to other programming
languages. In fact, it has been my personal opinion for a long time Python
teaches programmers bad habits that make it difficult to adapt to other
languages later on.

RS: You're welcome to your personal opinion, but I want to give a few
others for sake of balance:

Peter Norvig is an American computer scientist. He is currently the
Director of Research (formerly Director of Search Quality) at Google Inc.
He writes:
Several people have asked what programming language they should learn
first. There is no one answer, but consider these points: 

Use your friends. When asked "what operating system should I use, Windows,
Unix, or Mac?", my answer is usually: "use whatever your friends use." The
advantage you get from learning from your friends will offset any
intrinsic difference between OS, or between programming languages. Also
consider your future friends: the community of programmers that you will
be a part of if you continue. Does your chosen language have a large
growing community or a small dying one? Are there books, web sites, and
online forums to get answers from? Do you like the people in those forums?

Keep it simple. Programming languages such as C++ and Java are designed
for professional development by large teams of experienced programmers who
are concerned about the run-time efficiency of their code. As a result,
these languages have complicated parts designed for these circumstances.
You're concerned with learning to program. You don't need that
complication. You want a language that was designed to be easy to learn
and remember by a single new programmer. 
Play. Which way would you rather learn to play the piano: the normal,
interactive way, in which you hear each note as soon as you hit a key, or
"batch" mode, in which you only hear the notes after you finish a whole
song? Clearly, interactive mode makes learning easier for the piano, and
also for programming. Insist on a language with an interactive mode and
use it. 
Given these criteria, my recommendations for a first programming language
would be Python or Scheme. But your circumstances may vary, and there are
other good choices. If your age is a single-digit, you might prefer Alice
or Squeak (older learners might also enjoy these). The important thing is
that you choose and get started. 

With that in mind, here are 3 great articles
Teach Yourself Programming in Ten Years:
Python as a First Language
Why Python is a great language for teaching beginners in introductory
programming classes

TW: If you want to be an amateur game developer go with Python. However,
ifyou want to be a pro, write really pro level games, then you have got to
take the bull by the horns and learn something a bit more advanced than

RS: I'm going to come out directly and say that the previous statement is
rather insulting. The language does not make the programmer, just as the
tools don't make the carpenter. If you want to be a pro and write
pro-level games, then learn to be a programmer and stick with what works
for you. There are a number of languages out there, each with their own
advantages and disadvantages. Saying that one can't be a professional
developer unless one learns language X is wrong on so many levels. It's
like saying you can't play chess properly if you can't speak Russian.
And if anyone still needs more proof that Python can be a viable language,
consider that Qwitter-client and the NVDA screen reader have both been
developed in that language.


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