Hi Chris, Yeah, there are better sound libraries available for Python. As I mentioned in a prior e-mail there is an open source Python wrapper for FMOD Ex called PySonic. Last time I checked PySonic hadn't been updated for ages and isn't compatible with current versions of FMOD though. There is a Python wrapper for OpenAL-Soft called PyOpenAL, but again I haven't kept up with that project since I don't really use Python much. There is also a Python wrapper for SFML called PySFML and I do know that is up to date.The only drawback with PySFML is that currently it blue screens on Windows XP do to video card driver compatibility issues. I wish they'd fix that, as I'd love to use SFML as part of my game engine. Anyway, there are better alternatives than PyGame available out there for Python.
Cheers! On 4/23/11, Christopher Bartlett <[email protected]> wrote: > Hello Thomas and Ryan. I do note that Ryan is correct insofar as a number > of CS programs appear to be experimenting with Python for their basic > algorithm classes because of its directness and interactive nature. I'm > unqualified to weigh in on the technical debate except to note that Qwitter > and NVDA may not be comparable in complexity of resource usage to a > high-performance audio game. It does look like there are alternate > (better?) sound libraries available, but I'm not even to the point of sound > design at this time, as I'm de-rustifying programming chops that are twenty > years old and predate the prevalence of object-oriented programming. I get > the basic intent of OO, but have never done it extensively, so there's a > learning curve. Python class usage appears much simpler than C++ and the > like. > > My biggest problem is wrapping my brain around a language without overt > usage of pointers, something I got really good at back when rocks were soft. > > Anyway, I don't want to get into a detailed technical discussion on a games > list as it's now definitely headed off topic. Perhaps I should sign up for > the blind programmer's list. Anyone have the subscription address? On a > related note, if you have any web-based resources for learning how to code > AIs, I'd be interested to learn more about how folk have done that. > > Christopher Bartlett > > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
