Yeah, there are better sound libraries available for Python. As I
mentioned in a prior e-mail there is an open source Python wrapper for
FMOD Ex called PySonic. Last time I checked PySonic hadn't been
updated for ages and isn't compatible with current versions of FMOD
though. There is a Python wrapper for OpenAL-Soft called PyOpenAL, but
again I haven't kept up with that project since I don't really use
Python much. There is also a Python wrapper for SFML called PySFML and
I do know that is up to date.The only drawback with PySFML is that
currently it blue screens on Windows XP do to video card driver
compatibility issues. I wish they'd fix that, as I'd love to use SFML
as part of my game engine. Anyway, there are better alternatives than
PyGame available out there for Python.
On 4/23/11, Christopher Bartlett <themusicalbre...@gmail.com> wrote:
> Hello Thomas and Ryan. I do note that Ryan is correct insofar as a number
> of CS programs appear to be experimenting with Python for their basic
> algorithm classes because of its directness and interactive nature. I'm
> unqualified to weigh in on the technical debate except to note that Qwitter
> and NVDA may not be comparable in complexity of resource usage to a
> high-performance audio game. It does look like there are alternate
> (better?) sound libraries available, but I'm not even to the point of sound
> design at this time, as I'm de-rustifying programming chops that are twenty
> years old and predate the prevalence of object-oriented programming. I get
> the basic intent of OO, but have never done it extensively, so there's a
> learning curve. Python class usage appears much simpler than C++ and the
> My biggest problem is wrapping my brain around a language without overt
> usage of pointers, something I got really good at back when rocks were soft.
> Anyway, I don't want to get into a detailed technical discussion on a games
> list as it's now definitely headed off topic. Perhaps I should sign up for
> the blind programmer's list. Anyone have the subscription address? On a
> related note, if you have any web-based resources for learning how to code
> AIs, I'd be interested to learn more about how folk have done that.
> Christopher Bartlett
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