Hi.
My thought is can you have it check for key Pressed instead of key Down? Then it will interrupt anything it was saying when you press control, but when you hit w it should be able to speak it.


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On 4/29/2011 7:28 AM, Thomas Ward wrote:
Hi all,

Early this morning I was working on some bug fixes for Mysteries of
the Ancients, and one of the things I've finally got around to working
on is this issue of keyboard interrupts. I.E. being able to press a
key and interrupt speech as well as being able to run, walk, or fire
weapons why the game is talking. All of that is good news. However,
I've ran into something of a miner technical issue dealing with the
new speech interrupt code. If I asign it to the control key and then
press something like control+w to speak the current weapon it won't
say anything because the control key is the silence key. There is
however a couple of quick and easy work arounds for this issue. One, I
can remap those keys to shift+w for speak weapon, shift+p to speak
number of potions, shift+t to speak torches remaining, etc. The other
is to think of using something else as the silence key. Any thoughts
on this matter?

Cheers!

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