Wow how long does 1 of these games last? Also will you be able to do other
stuff with the money? 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Sent: 14 May 2011 11:41
To: Gamers Discussion list
Subject: Re: [Audyssey] Lunimals feedback


more spoilers: ... ...
the same holds for snakes. I've found that snakes are the best animals to 
keep when looking to make money.
For mission 7, keep your snake population between 12 and 20 and sell off 
snakes as needed. I quickly repayed my lone that way.----- Original 
Message ----- 
From: "Christopher Bartlett" <themusicalbre...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Saturday, May 14, 2011 7:51 AM
Subject: Re: [Audyssey] Lunimals feedback


> Warning: something of a S P O I L E R! S P O I L E R!  Read at your 
> own risk, this text direct to you from the heart of the Fukushima 
> reactor, etc, etc.
>
> So beating the fish and turtles thing is a bit of a slog, but there's 
> a consistent setup I use that gets me to the tricky part.  Buy two, 
> and only two fish.  Monitor their numbers *very* carefully.  When they 
> reach 7, sell the extra 5 to get back down to 2.  (You may find a time 
> where you have 8 because of happy, reproductive fish, sell 6).  You 
> need to do this in order
> to make sufficient money to get your first turtle.  Keep cycling through
> until you have your $160,000.
>
> Buy 1 and only 1 turtle.  Now your fish balancing gets slightly 
> trickier.
> I
> found that keeping 4 fish as the minimum to sell down to seemed to work
> pretty well.  When you have 9 or 10 fish, sell down to four.  Keep 
> bringing
> in that advertising and sales money until you are ready for your second
> turtle.
>
> Now here's the art, and where my instructions get a little fuzzy.  
> When you're about to buy your second turtle, you have to begin letting 
> the fish population grow a little more.  I think 13 to 15 was the 
> number I chose for the minimum, so let it grow to 18-20 and sell down.  
> The tricky part is that
> in this region, reproduction isn't predictably one at a time, so you will
> have to catch it quickly.  Too few and the turtles eat them.  Too many, 
> and
> you have a population explosion and subsequent crash, and with 2 turtles,
> that crash might be fatal to your fish.
> If you screw up and have an explosion with less than 2 turtles, you'll be
> fine, ride it out until the numbers crash back down into the low teens 
> then
> start over.  Your biggest enemy is power loss and being unable to sell, so
> monitor your power consumption carefully.
>
> I'm not seeing a huge effect of bug numbers on the fish cycle.  I 
> think a large bug reproduction simply lengthens the cycle.  I haven't 
> tried balancing fish with only algae though so that effect may be more 
> significant than I think.
>
> Note, this same strategy will work in a modified form for the later 
> parts
> of
> mission 6, though there, you're working with land animals, and mice are 
> more
> forgiving than fish.
>
> I'm currently stuck on the part of mission 7 with the added loan.  
> That quarter million every 120 ticks is brutal.  I've also had a hell 
> of a time keeping squirrels alive if there's anything else in the 
> dome.  For fun, I started rabbits and squirrels to see if I could get 
> a sustainable population before introducing mice.  The mice are too 
> efficient acorn eaters to allow the squirrels to live in any of my 
> domes so far.  I did get a stable rabbit
> population to coexist with maximized mice, but it hovered around 5-10
> rabbits after the die-off that came with the mouse explosion.
>
> Can you tell I've been thinking a lot about this game?  Well done 
> Jeremy, and I'm excited to see what comes next.
>
> Chris Bartlett
>
>
>
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