I want to start by thanking you for the audio games history, I actually 
find it very informative and useful.  I like having some idea of how things 
went in the past, so I can get a better idea of how they will likely change 
now, and in the future.  I think it would be an excellent idea for several of 
the "old timers" to collaborate on a detailed audio games history.  With 
everyone working together, I'm sure the time line of things could be fine 
tuned, and many specific details and events would start to surface that had 
been long forgotten.

    I'm not really familiar with your phrase "hack it yourself", so you'd 
probably have to define that for me.  I would have thought it was the same as 
"opensource devs", but you seem to have differentiated them in your last post, 
so I'm not quite sure of the meaning you intended.

    I can't really comment about being the fastest developer or not.  When I 
was just starting high school (1995 or 1996 I believe), I began teaching myself 
programming so that I could make little games and things.  When I had high 
school programming classes, I was the "expert" who would know more than the 
professor so I'd help my friends with their work and we'd spend class playing 
my latest game rather than working on the day's lesson, haha.  I went to the 
University of Michigan and got degrees in Computer science and Mechanical 
engineering, but I have to say that 95% of what they "taught" me I had already 
learned myself before going.  All in all, it was a huge waste of time and money 
just to earn the piece of paper that says degree.  I've always been the 
stubborn person who was slow to change my programming habits when those around 
me did.  I always focused more on the end result, and how I could accomplish 
the same thing in a quarter of the time, by
 not changing my methods over to whatever was currently popular at the time.  
In different situations, being stubborn like that is a problem, but for the 
most part it has benefited me.

    Since it seems I've started writing a bio of myself, lol, I'll say a bit 
more.  I'm sure there are people floating around who assume I only know Visual 
basic 6.0, since that is what I've written my audio games in.  For the record, 
I do know C++, C#, Java, Objective-C, and a few of the smaller ones they make 
you learn as you go through college.  In my stubbornness I just use the one I 
want to, depending on the task at hand.  Oh crud, I'm sure I've just summoned a 
barrage of comments from other programmers haha!  I've been programming pretty 
much every day since 1995, on all manner of personal projects.  My specialty is 
actually vision systems, which seems a little ironic since I'm also writing 
audio games!  For those who might not know, this means I write software AI 
which uses a camera for input.  I'm currently waiting to see if my program has 
won $20,000 in an open engineering challenge sent out by the US air force.

    The last thing, before I stop my speech, is probably the number one most 
important thing to know about me.  I simply cannot keep myself on a single 
project.  At any given time I am probably working on 10 different projects, I 
think about them all day while I'm at work, I dream about solutions at night, 
and the moment I get stuck on one, I immediately fill that spot of my brain 
with a new one.  This probably means I'll die young from some sort of brain 
tumor haha!  My wife and I have joked around about that since we were dating.  
Because I'm always mentally wrestling with so many projects, I really do fit 
the stereotype of the absent minded professor.  I will forget where I am if I'm 
out driving, I'll forget which cabinet we keep dishes in, and I'll even forget 
friend's NAMES for like a day at a time!  ROFL, I'm a mess!

I have no idea how this turned into a biography about me, but maybe it'll 
entertain you guys to read it.  Oh yeah, I'm married and 29 years old.  Most 
people start with that kind of information, I had to tack it onto the end 
before I forgot.  :)

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