Hi, Unfortunately, that is very true. There are a lot of board games etc I could write, but there are free versions available. Creating a commercial version wouldn't sell unless it was really spectacular.
For example, I've thought about creating my own version of Monopoly. Main reason is there are some special rules that the Kitchens Inc and RS Games versions don't have. In the Lord of the Rings Monopoly you can play using the ring which has its own special rules and special dice which is totally different from regular Monopoly. The Star Wars Collecters Edition Monopoly has a few extrarules and changes not found in classic Monopoly as well. However, I'm not sure that these extra features would be in demand by VI gamers. I'm afraid if I spent two or three months developing a more complete Monopoly set with special rules people will just grown and say, "Oh, no. another Monopoly game?" The same goes for Life. Jim Kitchen has a decent Life game, but there are some variations that are pretty cool. One of the more recent versions my wife and I own is Pirates of the Caribbean. Its a little more fun than classic Life as its all about becoming a pirate, finding gold, attacking other ships, etc. I don't know if this would constitute enough of a change for people to be interested in another Life game even if it has a different theme, different cards, etc. So you are right. The well isn't as deep as it once was, and if I want to do a board game, arcade game, it has to be different enough to seem newor or they won't be as much interest in it. Yet of course anything with Harry Potter, Star Trek, Star Wars, Lord of the Rings, are usually automatic hits just because of the characters, music, etc involved in the game. In other words the familiarity to the gamer. Cheers! On 5/18/11, Jeremy Kaldobsky <jer...@kaldobsky.com> wrote: > Thomas, > > I agree there will always be room to supply the nitch markets, I was > just pointing out that the options are more limited than they used to be. > Back in what I presume to be the audio games golden age, new developers were > sitting on a huge well of game ideas. All of the mainstream console games, > board games, and card games were ripe for the duplicating into an accessible > format. For a long while, I'm sure the only thing slowing anyone down was > the time it took to crank the games out, and most of those were probably > each their own "first" in gaming style within the vi community. That old > well has dried up, and I agree, mainstream sources still trickle new ideas > into that old well, but it is a slow trickle compared to the old days. > > - Aprone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://firstname.lastname@example.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.