Hmmm, if it actually had distance that might be a change to gameplay, though if disatance only sered to decide which punch to throw then probably not as much.

My issue with savage gambit was that it basically devolved into boppit. much like super football, once you'd trained the keyboard combinations into your brain it took litle judgement or thought to play and you could pretty much win every time.


I'd love to see a boxing game which is more analogue in nature and actually requires more from the player than just reaction, though whether phil's doss game could be made to be that way or whether that's another project I'm not sure having not played the pcs doss boxing game.

Beware the grue!

Dark.
----- Original Message ----- From: "Pitermach" <piterm...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, May 23, 2011 4:57 PM
Subject: Re: [Audyssey] pcs games question?


well, from what I can remember it was different enough to savage gambit. being able to pit 2 pc's against each other was nice, but imho things like the far/medium/close distances made it unique enough. ----- Original Message ----- From: "Phil Vlasak" <p...@pcsgames.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, May 23, 2011 5:53 PM
Subject: Re: [Audyssey] pcs games question?


Hi Dark,
That was one of the games I wasn't sure I wanted to convert.
I was thinking it was like the savage gambit.
As for breakout, we had a different format than the current games in that you are moved automatically from left to right and back again.
You hear the state of the bricks in front of you as you move across.
You can fire the ball from your gun.
When the ball hits it disintegrates and knocks out the brick.
Each layer of bricks makes a different sound.
As you knock out bricks, the frequency of the objects gets higher and you move faster left to right.
Phil



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