Hi,
I really do not think Mission 10 needs any tweaking...as you said, it is dependant on how you played before. I got the idea of multiple predator species on different landmasses which made things easier, but that wasn't a strategy I was using in earlier missions.
Best Regards,
Hayden

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From: "shaun everiss" <sm.ever...@gmail.com>
Sent: Sunday, June 12, 2011 6:12 PM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Lunimals mission 10

well the way I have played missions up to 3 is wait till I get enough.
On mission3, I have struggled to get enough rabbits so I have got close then brought what I need, but obviously thats not a real solution. Since they only last 10 seconds which is enough time to complete the mission.
At 01:47 a.m. 13/06/2011, you wrote:
It seems that mission 10 is very dependent upon the strategies you've personally developed during the course of the campaign. Some people have written to me saying the mission is far too difficult, and others have, like yourself, said it was too easy. At it's heart, Lunimals is a strategy puzzle game, so it is only natural for balance to be more complicated as the levels progress because you cannot anticipate how the players will attempt to complete the mission. Early in the levels, mission quests basically hold the player's hand and walk them through what to do, and how to play, but as the missions go higher people gain knowledge and confidence to handle things in their own way.

I plan to go back to Lunimals soon to handle several small bugs and suggestions, so at that time I might decide to tweak mission 10 to make it a little harder, but I can't promise this. I, very much, appreciate the feedback and hope you will enjoy any changes I make to Lunimals, as well as my future games!

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