It seems that mission 10 is very dependent upon the strategies you've
personally developed during the course of the campaign. Some people have
written to me saying the mission is far too difficult, and others have, like
yourself, said it was too easy. At it's heart, Lunimals is a strategy puzzle
game, so it is only natural for balance to be more complicated as the levels
progress because you cannot anticipate how the players will attempt to complete
the mission. Early in the levels, mission quests basically hold the player's
hand and walk them through what to do, and how to play, but as the missions go
higher people gain knowledge and confidence to handle things in their own way.
I plan to go back to Lunimals soon to handle several small bugs and
suggestions, so at that time I might decide to tweak mission 10 to make it a
little harder, but I can't promise this. I, very much, appreciate the feedback
and hope you will enjoy any changes I make to Lunimals, as well as my future
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