I think the answer lies in the fact most people are only concerned
with playing the game rather than testing it. With beta 19 I released
a version based on bleeding edge experimental code and that didn't
go over too well as it wasn't one of my more polished production
releases like beta 18. So when I was looking for the community to
actually do some testing what I got were complaints dealing with the
fact they couldn't play it because the audio was crappy, no joystick
support, mouse support, etc when I wasn't expecting them to treat it
as a production release but a test release only. My attempts backfired
because it wasn't really a playable demo based on stable production
code. So when it turned out not to be a stable polished demo they
could play without problems they complained loudly.
On 6/14/11, Charles Rivard <woofer...@sbcglobal.net> wrote:
> Developing games takes logic and planning. Playing the games does not.
> I've never figured out why people think that a beta of a game is the
> finished product. If something is wrong with a beta, the same problem will
> exist in the marketed game. It just doesn't make any sense.
> Shepherds are the best beasts!
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