I suspect the main problem is the number 19.
If you had called it MOTA cross platform beta 1, then I think fewer people
would have complained.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Charles Rivard" <woofer...@sbcglobal.net>; "Gamers Discussion list"
Sent: Tuesday, June 14, 2011 5:07 PM
Subject: Re: [Audyssey] MOTA Audio Support
I think the answer lies in the fact most people are only concerned
with playing the game rather than testing it. With beta 19 I released
a version based on bleeding edge experimental code and that didn't
go over too well as it wasn't one of my more polished production
releases like beta 18. So when I was looking for the community to
actually do some testing what I got were complaints dealing with the
fact they couldn't play it because the audio was crappy, no joystick
support, mouse support, etc when I wasn't expecting them to treat it
as a production release but a test release only. My attempts backfired
because it wasn't really a playable demo based on stable production
code. So when it turned out not to be a stable polished demo they
could play without problems they complained loudly.
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