Hi Trouble, That's something as a game developer I'm not sure how to handle. It is one thing to spend months of writing documentation only to have some user come on the list and ask hundreds of questions that can easily be answered by reading the manual.
The mainstream games do have a bit of a solution for this problem by having training levels that talk you through the basics like walk forward, stop, now hold down alt+forward to jump forward, etc. That seems to work out fairly well for the mainstream games because it is more interactive than a manual. I wonder if perhaps that might be the way audio games should go as well. Either way there are things such as known problems, changes, or just side notes that have to be written down. If the end users don't read it it is their problem. They just make it our problem to because we have to repete ourselves time and again because they don't have enough brains to read the readme file with the software. On 6/15/11, Trouble <troub...@columbus.rr.com> wrote: > Got a question for you. With all the lists your on and all the > questions you see, and know the answers are in the help or doc's for > the program. > How many do you actually know that read them? > I get throne off lists just for telling them to read help files and docs. > Ignorance is bless and abundant in the blind community. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://email@example.com. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.