Right. Well like i say i do think that half the pppproblem with the blind friendly games is just that, they are aimed specifically at blind people. Which really doesn't give any chance for expposure. Or may i say the right kind of exposure.
I can see a little bit, not too much but a little bit, with pplaying a game like shades of doom, am not saying it's not good because it is, but i felt like an element was taken from me right there. I think and this is my being point blank blunt about this, if people want games to pplay who can't see, then game development is going to have to change. Bar the likes of time of conflict and a few other mentions including what you're doing, i haven't seen anything majorly exciting over the last few years and this isn't good. Oh before i sign off, i'm writing this message on my phone and the keypppad is dying so if there's loads of extra letters in words then this is Why. -original message- Subject: Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached! From: Jeremy Kaldobsky <jer...@kaldobsky.com> Date: 16:07:2011 3.29 pm Good point Darren. Actually I planned to add more artwork to castaways, but even with the super limited graphics already present, it is pretty playable from a sighted perspective. I can play an entire game of castaways, without needing the screen reader, and in fact I usually do leave the screen reader off and just play it visually. If any sighted family or friends, see you playing and mention that the graphics are incredibly simple, remember that adding artwork is pretty much my last priority while making an audio game haha. I have done some pretty good graphical games in my past, so if it came down to trying to merge the blind and sighted communities, I'm sure I could do it. Since I'm not selling my games, there is not much of an incentive to go after the mainstream gamers with these audio games. Once we are talking about a multiplayer game, then it starts to make more sense, because we could use the extra players. My work might start leaning in that direction as I expand the multiplayer. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.