I agree that I personally like graphics in audio games if possible sinse I like to make ful use of what senses i have, however I disagree that games with just sound alone always lose something.

there are several games like packman and pinball which I personally find more fun in audio.


Visually, when playing packman you see the hole maze (or at least a good proportion), and where all the ghosts are in relation to you.

You know just when a new ghost comes out of the ghost house etc.

Audio packman has far more of an exploration feel, and indeed requires you to memorize the labyrinth and take note where you and the items are.

ghosts are also more mysterious because of the lack of info about them.

I actually think there's a lot to be said for this style of game, ---- and I believe the developers of pappa sanga and nightjar have done so well because they recognize this.

in removing one sense, you also require more judgement of the player.

I also know people who say the horror of shades of doom is what you don't! see, just like in a horror radio drama where your mind makes the images.

This is something that impressed me about the hole audio experience when i first played shades myself.

Beware the grue!

dark.
----- Original Message ----- From: "darren harris" <darren_g_har...@btinternet.com> To: <blindadrenal...@gmail.com>; "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Saturday, July 16, 2011 6:37 PM
Subject: Re: [Audyssey] graphics in audio games, was: Jeremy's speed


Hi,

To be very honest, sometimes it's the lack of graphics for me that can put
me off a game. No they aren't important primarily and the main focus should
always be game play. But for someone who has a little sight like myself, I
have to say it does add something else into the game.

I'm not saying for a second take away the accessibility, I'd be the first
one to say don't do that. but as has already been proven with castaways and
with time of conflict, this doesn't have to happen. It's a question of 1
doing it and 2 doing it in a way that doesn't compremise either side.





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