As I said previously the little game intro music was a very short
track recorded for that cutscene specifically. It wouldn't really fit
anywhere else in my opinion so didn't put it in the list of music
tracks that get played during game play.
As for cutscenes ingeneral I am well aware of what they are used for.
However, I currently don't have the voice talent I need to actually
record the cutscenes for the game. I'm still searching for an actress
to voice Angela Carter, and since I don't currently have anyone for
the final release of the game I obviously can not create the cutscenes
yet. Besides as I said they aren't necessary at the moment anyway.
This is a development release, and all of the cutscenes that were
there in earlier betas were place holders. Nothing more and nothing
As for changing the door sounds its simple. Greek temples generally
had wooden doors not large stone doors. I felt it would make more
sense to remove the stone doors and replace them with wooden doors. So
I tried my best to create some old squeeky wooden door sounds. I
thought they came out decently myself.
On 8/9/11, Michael Gauler <michael.gau...@gmx.de> wrote:
> Hi Thomas,
> regarding the music for the intro, I'd like to say that I am a fan of such
> pieces of music and I had expected to find it somewhere in the game itself.
> About the cutscenes, many games do have them in some form to tell a story
> instead of saying for example "level complete" or something . If you have
> scenes, things flow better in my opinion.
> And I have another question, why were door sounds changed in Beta 21?
> I don't expect modern day room doors in an ancient temple. The door sounds
> before were way better.
> I am still not sure whether I like the previous weapon sounds more than the
> current, but before Beta 18, the attacking sound of the sword sounded better
> than it does now.
> Again this is my opinion, but I wanted to say it.
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