I think it would be quite useful to have a sound for when a building is
closed and you go over it,
as sometimes I close my tavern after it is stocked so peasants can do
however, I frequently forget it is closed til people start dying.
so it would be quite good to have a sound to indicate a building is
closed, and perhaps also a message to let you know the tavern has run
out of food. this would be particularly useful in mission 3 as resource
and people management is key for this mission.
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