Greetings Jeremy.
What I can do is render the sounds at a lower volume, too. I rendered them
at full volume, and it doesn't step on my screen reader, but I realize this
is probably not the case with everyone. Just give me a bit of time to add
more sounds for some other events I thought of.
While I'm at it, if anyone has event suggestions, fire away.
kai
----- Original Message -----
From: "Jeremy Kaldobsky" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, September 12, 2011 4:26 PM
Subject: Re: [Audyssey] My personal opinion on the castaways sounds
Wow! I must say that is quite an impressive barricade you've put around
your land. I think any enemies would think twice before wanting to take
on anyone who could construct such a titanic defense! Haha, I know I
would.
I can't remember if Cliff is a member from audyssey, but I saw earlier he
asked on the server about a way to lower the game's volume to better hear
his screen reader. There isn't such a feature yet, but I've added it to
the next update that I'm still coding. I figure it will be useful to
others as well, with the introduction of all of these new game sounds
which might distract from the speech.
That's way to subtle for me. I just
built walls starting at p-20 through p-31 through y-31
through y-20 and x-20 through q-20. It's a big square with
all my buildings, and so far it's working beautifully. I've
probably got 50 enemies on the map with only one or two more
decoy catapults left.
---
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