Hi.
No it was not. There was enough to play with a little, but there wasn't
really any point other than to listen to the sound. Maybe someone has a
copy of it laying somewhere. I never finished it. I think now if it were
going to be done, bgt would be better.
Sent with Thunderbird 3.1.13 portable.
On 9/12/2011 6:38 AM, Phil Vlasak wrote:
Hi Folks,
I ran across this message from two years ago.
Was this accessible train simulator project ever finished?
----- Original Message ----- From: "Valiant8086"
<valiant8...@lavabit.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, August 14, 2009 2:21 AM
Subject: Re: [Audyssey] New accessible train simulator in development
The .ini track loading system is working now. Nothing is set in stone
so this might be different later. At the moment ctrl+o will pop up
the list box of tracks that are found in the tracks folder that can
be selected. when on a track doing stuff, ctrl+s will save the
current state of things so that one can close the train and then run
the program again and find they're right where they were doing
exactly what they were doing when they hit ctrl+s. So you can be
going 85 miles per hour and press ctrl+s, close the train, open it
again and you're going 85 miles per hour, traveling right where you
were when you saved. Orriginally, it saved when you closed the train
but it looks like not everyone is going to want it to work that way
so at the moment saving is an option. the info is saved in an .ini
file called train.ini. that file can be deleted to cause the train to
pop up the dialogue as soon as you open the train for you to select a
track. This should allow us to just delete th
at .ini file when we distribute and everyone who tries it out will
get generic behavior.
harun mentioned the speed limit system we were thinking about.
Basically you use two objects that are pretty much just going to be
signs. One will set the speed limit and the other will remove it so
you can get up a good head of steam again.
When pulling up to a station it's hard, both in reality and in this
simulator to stop when you want to. You'll pass the station or stop
too soon, or find you're about a quarter of a mile from it but going
too slowly to be there any time inside of a decade. You get old
waiting on it and speed things up a bit, only to go zooming past the
station before you're aware of the fact. So we put in a beep that
only plays if you're moving under 5 miles per hour. The beep
indicates when you're within 0.0001 miles of what ever object you
happen to be that close to. for a station this allows you to stop
pretty darned close to where you want. You listen for that beep. You
hear it and you hold down the letter k until the train comes to a
hault. the beep only plays if you're moving and at a rate of under 5
miles per hour. So if you're zooming along you don't have to worry
about that beep getting in the way of sound effects.
----- Original Message ----- From: Valiant8086
To: Gamers Discussion list
Sent: Wednesday, August 12, 2009 9:01 PM
Subject: [Audyssey] New accessible train simulator in development
Sorry if you guys get this twice.
The .ini track loading system is in, but is still broken a bit and
needs some serious work to get it to actually work like it's supposed
to. It would appear, at least for now, that using .ini files doesn't
slow the main loop down enough to bother with. this is good. At the
moment we have an every day list box that popps up when you go to
pick a track. The tracks are listed in there and the file extention
is on the end, ini. Don't know if we should remove the extention from
the list or not. You select the track you want and then tab to the ok
button and press that.
Right now all of the game except that is self voicing, though we
considered using the API for the screen reader if a compatible one
happened to be running to speak stuff instead of SAPI. We aren't
using any key commands yet that a screen reader could conflict with,
but when key echo is on it's kind of bothersome as you hold down a
button, like the letter i, to accelerate and the screen reader keeps
saying the letter over and over again. I know a way to make the track
select list box speak with SAPI if necessary. Don't know if the ok
button could be spoken or not. We're using all SAPI for now and
probably going to keep using a synthesizer of some sort since things
are going to be so generic. When we have object names and such
loading from a .ini file that anyone can create with any name they
can think of, audio voiceovers won't work for reading names of those
objects and all that good stuff. I wouldn't mind using the dll
version of ESpeak to tell the trooth. Right now the tr
ain sim is
portable. We're going to keep it that way if we can. There is no
installer. You just download it, unzip it and run the train.exe file.
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