as said depends what you feel you can produce to your satisfaction in such a 
short amount of time given that you want it to be a halowene project, not 
exactly on october 31st but as close as to that as you can get I assume

On Sep 28, 2011, at 2:10 PM, Thomas Ward wrote:

> Hi Dark,
> 
> Sorry, I didn't make myself clear. If I were going to do a 2d
> side-scroller obviously I would include full 2d elements like climbing
> up and down staircases, jumping low walls, jumping onto ledges
> above/below you, etc. All of that is pretty par for the course.
> 
> What I meant to say is that I could use a more traditional 2d layout
> where the level is a long rectangle rather than a square is in the
> case of MOTA. The levels could start out simple and get more complex
> depending on where you are. For instance, the first couple of levels
> might be out in the courtyard jumping low walls, fighting off
> skeletons, zombies, and werewolves, etc. Then, you get into the castle
> proper. Here you would have wooden staircases, hidden spike traps, and
> other traditional Castlevania elements. The basic point I was making
> is that creating a 2d level is a lot less complex than a 3d one. That
> is especially true for something like Q9 or Super Liam where there is
> no full 2d movement involved. However, it sounds like the majority of
> gamers so far want 3d so I'm now leaning that way.
> 
> Cheers!
> 
> 
> On 9/28/11, dark <d...@xgam.org> wrote:
>> Hi Tom.
>> 
>> Well as I said a side scroller would sute me just as much as something fully
>> 3D, however if the game is to be a side scroller, I'd prefer it to be a
>> true! 2D side scroller like the original game, with your character climbing
>> up and down stairs, maybe even taking on flying enemies or jumping betwene
>> ledges.
>> 
>> As we've discussed on list before, Q9 and Superliam, while both fun, don't
>> really qualify as 2D sinse they make litle to no use of an actual second
>> dimention.
>> 
>> For a castlevania game, some or all of which would be set in a castle, going
>> up stairs, climbing around and finding items (with of course the big boss
>> fight on the highest tower), would be a crytical part of gameplay, indeed
>> the stairs made a huge difference to Super castlevania, changing where you
>> fought enemies, which route was easier and where items were, indeed some
>> levels just involved very long assents or descents going up or down stairs.
>> 
>> I personally would feel quite disappointed if a castlevania game just
>> involved walking along hitting things as fast as possible jumping the
>> occasional pit like Q9.
>> 
>> Beware the Grue!
>> 
>> dark.
>> 
>> ----- Original Message -----
>> From: "Thomas Ward" <thomasward1...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Wednesday, September 28, 2011 12:30 PM
>> Subject: Re: [Audyssey] USA Games Halloween Project
>> 
>> 
>>> Hi Dark,
>>> 
>>> Yes, I've thought about that problem. The 3d navigation isn't bad, but
>>> could use improvements etc. Plus it takes a bit more time to do a full
>>> 3d level as there is a lot more to code. With a 2d side-scroller it
>>> doesn't really take much to code at all. Especially, if we are talking
>>> simple levels like Q9 or Super Liam for an initial release.
>>> 
>>> I think, and this is just my thoughts currently, doing the initial
>>> release as a side-scroller is probably the right thing to do. For one,
>>> it is much simpler to code than a full 3d game. Two, it can be made
>>> into a classic arcade game like the original Castlevania which  for
>>> some people would be something of a retro remake. Finally, we know the
>>> ability to create side-scrollers is extremely stable, is working well,
>>> and I can borrow lots of code from MOTA to get a basic game up and
>>> running in a fairly short amount of time. So it would be the logical
>>> choice here.
>>> 
>>> However, before I make it final I would like to get people's input on
>>> it. After all, there are plenty of advantages in a FPS game too. It
>>> just might take a little longer to create. Yet it would be more
>>> rewarding, I think, if it was in full 3d.
>>> 
>>> Cheers!
>>> 
>>> 
>>> On 9/28/11, dark <d...@xgam.org> wrote:
>>>> Hi Tom.
>>>> 
>>>> Myself, I can't actually decide.
>>>> 
>>>> As you know, i'm certainly a fan of the Castlevania games (or at least
>>>> those
>>>> I've been able to play like super castlevania), so on the one hand having
>>>> something like that in audio would be awsome.
>>>> 
>>>> then again, I'm deffinately looking forward to seeing what the Genesis
>>>> engine can do in 3D sinse other than some promos we've not had chance to
>>>> try
>>>> that yet, and spelunking around a vampire's castle in ful 3D certainly
>>>> sounds fun.
>>>> 
>>>> the only observation I will make, is that sinse this would be the first
>>>> time
>>>> the public get to see the 3D engine, ---- and arguably the first ever 3D
>>>> fps
>>>> audio game, odds are things might need tinkering with, ---- eg,
>>>> navigation
>>>> sounds, sonar, area views etc.
>>>> 
>>>> if your prepared to do that at this stage, ---- fair enough, however I
>>>> wouldn't want to see a situation where around December people were
>>>> hastling
>>>> you to get Mota out of the door while you were stil monkeying with 3D in
>>>> order to get your castlevania game working properly, that could be
>>>> problematic.
>>>> 
>>>> of course you are the only one who knows how well the 3D navigation is
>>>> working at the moment and how much trouble making the game and possibly
>>>> modifying it would be, so your really the best person to decide this,
>>>> pluss,
>>>> as I said, I personally win either way ;D.
>>>> 
>>>> All the best,
>>>> 
>>>> Dark.
>>>> 
>>>> 
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to
>>>> gamers-unsubscr...@audyssey.org.
>>>> You can make changes or update your subscription via the web, at
>>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>> All messages are archived and can be searched and read at
>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>> If you have any questions or concerns regarding the management of the
>>>> list,
>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>> 
>>> 
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>> 
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to