That's completely true. I think the problem is obviously people will go by
what they know, and thus far in audio, the first person games like shades of
doom, sarah and gma tank commander have! been more interesting and
challenging than the likes of Q9, so people assume that they are
representative of each style.
to give people an idea, I'll try and describe at least a litle of the
torture chamber level blow by blow.
First, you go right, hit some candles with your weapon to grab power ups.
While your doing this, a spider will come down from the roof and chuck a
mini spider at a diagonal angle at you, you'll need to either kill or jump
that (and bare in mind jumps are analogue, so judging how to jump
projectiles isn't easy).
You then need to confront a bone dragon which is stuck in one place chucking
fireballs randomly at you, and also bare in mind acid is dripping from the
You then make a small jump onto a ledge above a pit of slime, falling in
will suck your energy, oh, and on the ledge is one of those acid drips I
When you get down off the ledege there is a bone pillar, an enemy a litle
like the boen dragon, but instead of spitting one fireball at random times,
this spits three fireballs at once in a cycle.
Do that in (avoiding the dripping acid), and your facing a couple of spiked
crushers! These fall down from above then raise up, and one touch of them
will kill you instantly. There are two in a row, so you either need to time
them very carefully, or wait until one falls, jump ontop of it (the top part
is safe), then onto the other, this is the method I usually go because just
after the crushers an evil eye, a flying enemy that drops burning tears on
you from above will fly in very quickly and you'll have to either angle your
whip up to kill it, or if your on the crusher, time the rise of the crusher
to hit it.
Then, you have another bone pillar and some more acid before you get a litle
break to get some power ups with a narrow ledge and a flight of stairs.
Oh, did I say break? the narrow ledge has spiked wheels going up and down
it, that you need to time your way passed, especially if you want to get the
axe weapon that is at the end of the bottom of the ledge, you'll need to
wait until the spikes are moving up and go under, then wait for the spikes
again, go left, and then up the stairs to the top, ---- where there is
another evil eye!
This is about a quarter of the first level of a world that has five or six
different stages in it (assuming I remembered! all the monsters and such),
and bare in mind that compared to something like Mega man super castlevania
has very few enemies attacking you at once, it worked on the basis of tricky
placement of a few larger enemies in places where for instance their
fireballs are harder to jump.
I hope that just gives a bit of an idea what sort of thing a decent side
scroller can contain.
Beware the grue!
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