Yeah, I'd agree with that. Up until Montezuma's Revenge, now MOTA,
came out there weren't any audio side-scrollers that were true
side-scrollers. Super Liam and Q9 are primarily 1d games. IE walk
left/right. There are no ladders, staircases, or things to jump onto
that would give you a y axis of movement. Just an x axis. Which is
fairly simplistic for the style and genre of games they represent.
However, I think Phil's new game, Perilous Hearts, is going to have
everyone beat. Its very advanced in terms of AI, great sound effects,
and the way you have to climb trees, walk along branches, is very much
in the style of the newer Pitfall games where you have to do a fair
amount of jumping from tree to tree, branch to branch, to get over
dangerous traps in the jungle. So it should be interesting to see
Phil's creativity in action as far as Perilous Hearts is concerned.
On 9/29/11, dark <d...@xgam.org> wrote:
> I'd also argue that only mota and hopefully perilous hearts are realside
> scrollers in the sense of using vertical movement.
> Compare this to where we have for instance over 20 space invaders games and
> the difference should be obvious.
> Beware the grue!
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