Hi Dark,

That is an excellent overview of the situation. As I can not
constructively add to what you've already said I won't try. However,
your explanation is a good one for why and how the audio games
community has drifted into simple game concepts like BopIt, Space
Invaders, etc without venturing into something like Time of Conflict
earlier than this.

Cheers!

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to