Hi Thomas,

yes, that makes sense. I could allow preorder users to play two more levels that are complete at this point, for instance. That would give a clear advantage when preordering, other than just the slightly reduced price.


On an unrelated note, did you receive the code snippet I sent you to install the keyboard hook?

Kind regards,

Philip Bennefall
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, November 10, 2011 3:41 PM
Subject: Re: [Audyssey] Perilous Hearts preorders?


Hi Philip,

Well, I for one trust you, and would probably be willing to pay for
the game as a preorder provided I have the funds to do so myself. With
Christmas around the corner I'm not sure how much I'd have to spend
right now on a game since I'm saving a little money for Christmas
gifts as well as pay the bills, buy food, etc.

The only point of disagreement I have with your plan below is you
mentioned providing a public demo for preorder customers. I feel if i
preorder I should get a license key or something that unlocks a little
more content besides just the two levels in the public demo. Content
could be the cutscenes, extra levels, but if I'm going to pay for the
game I just feel I should get something other than just the public
demo everyone else gets. Just my thoughts.

Cheers!


On 11/9/11, Philip Bennefall <phi...@blastbay.com> wrote:
Hi all,

I'm really very happy with the response I received for the game audio demo
of Perilous Hearts, and so I wanted to ask the community a question. Would
you consider placing a preorder for this game if the possibility was there? I know that the history of game preorders has been rocky in this community,
but the difference in my case would be that you would agree to a small
contract before ordering that basically would say:

1. You get a slightly discounted rate when you preorder.

2. We give you a definite release date. If the game is not released on this
exact date or earlier, within a 24 hour period, you are entitled to a full
refund.

3. You would not have any kind of special privilege when it comes to
requesting feature x, but I would certainly pay more attention to
suggestions from preorder users provided that I personally thought they were
good ones.

Naturally, if I went down this root I would put up a playable demo of the
game at the same time as I made preordering available. This would not
include all the cut scenes etc that the finished game will contain and it
would still use Sapi, but the game play would stretch as far as level 2
which is where the real demo will also end.

The reason I am considering this is because the funds for the game are
running out, and so I cannot justify spending a lot more money on it out of
my own pocket. But if I had some money from preorders I would be able to
invest that to make the game the best it can possibly be.

I would very much appreciate feedback on this.

Thanks!

Kind regards,

Philip Bennefall
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