Yeah, I understand that to a point. I use to play various games when I
was younger with cheat codes too, but I realised at some point the
reason I was losing interest in said games is because the cheats took
away the replay value and fun of the game.
For instance, I might have been playing Star Wars: Dark Forces and use
the invincibility cheat. In one way it was amusing to throw a thermal
detonator and stand by it while it explodes, killing all the storm
troopers and not get a scratch. On the other hand there was no
challenge taking out the dark troopers when I could unload unlimited
ammo into them and not take a scratch no matter what they hit me with.
it got quite boring after a while and I lost interest in the game. At
least until I played it without cheats and was forced to develop
strategies to fight the various enemies on a even playing field so to
speak. It made me think and plan through my moves carefully rather
than walk into a room blasters blazing without worrying about my
As for the people who don't get into the roll playing game's story
I've seen those too. I think part of the problem there is that video
games have dulled or reduced some people's sense of creativity and
they play a table top game as they would a video game making the
storyline and characters secondary to completing the game with this or
that max skills. As for myself I take care in creating my custom
character as it makes the game more fun having an alternative identity
and strengths and weaknesses to deal with. I think that a lot of these
gamers forget nobody is perfect, even a game character, and he/she
must have weaknesses as well as strengths.
For instance, let's assume the person is playing the DC Universe RPG
game. Superman is undoubtedly the most powerful hero in the game.
However, if you are a bad guy and whip out some Kryptonite Superman is
hosed. That weakness makes it possible for human criminals like Lex
Luther, the Joker, Dr. Light, etc to even the odds of landing serious
damage during an attack roll. Some roll playing gamers forget the need
to build in some of these weaknesses when creating a character.
On 11/9/11, dark <d...@xgam.org> wrote:
> Hi tom.
> Well as I said cheats were a thing I used fairly constantly on the amigar
> sinse a lot were available, but as I've grown up I pretty much stopped that
> precisely because it's more satisfying to play without as you said.
> In roleplay terms it is irritating, though to be honest the thing I dislike
> most in tabletop games are people who play them as if they were automated
> and just minimax their characters choosing only the best abilities and
> skills combo without any thought of what their character actually does. The
> interest in a tabletop game should be dynamic story and character
> interaction with the rules and dice used as an aide to story telling rather
> than them being just the point of the game as some people seem to think they
> Getting back to computer games though, I'll admit I do use walkthroughs,
> though usually in my case I use them to substitute for game instructions and
> item descriptions or as aides for game text. Mega man zero would've been
> impossible to play without walkthroughs, sinse it has about 70 different
> items all of which appear pretty jumbled on the select screen, so if I
> didn't check the faq and see what items were in the next level and where
> they were I wouldn't know what I'd found, and that's not counting the
> mission select, menues and dialogue sequences in the game.
> metroid zero mission on the other hand I finished for the first time without
> the aide of any walkthru, and only checked one when i was going for a 100
> percent items run, ditto with super castlevania.
> The first game I ever read a walkthru for was mega man x 2 on the snes,
> however I'd got catagorically rustrated with the game up to that point after
> playing for a solid six months, pluss I didn't actually realize I'd already
> found some of the key items sinse they made the same pickup sound as when
> you got an extra life.
> These days I actually read some walkthroughs just for fun and to see how
> other people tackle bits of various games.
> All the best,
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