I agree. This game's brought you enough headaches as it is. Finish it as is and worry about screen reader support later, especially given the possible complications involved in multilanguage support.
They're coming to take me away, ha-haaa!
----- Original Message ----- From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, November 10, 2011 3:40 PM
Subject: Re: [Audyssey] Possible MOTA Features


I totally think this would be the best method. keep things as they are, then for any future games, add the screen reader support.

----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, November 10, 2011 5:16 PM
Subject: Re: [Audyssey] Possible MOTA Features


Hi,

Right. Well, wenever I do begin using real time speech via Jaws,
Window-Eyes, I can look at adding the strings externally, but I think
that's a bit too much work for the kind of schedule I've put the MOTA
project on.

In the meantime I'm leaning to just keeping the speech as it currently
is as a lot of people like Heather. So no need to change it if the
majority of people are happier that way. I can work on making the
xperience a little smoother etc and just work with the wav files as
is.

Cheers!




On 11/10/11, pitermach <piterm...@gmail.com> wrote:
hi,
If you go for screen reader support, then I'd then suggest you do the
strings in external lng files, so we could avoid the cheating part. I
see how this could help, since in Poland I also know many people who
don't play a lot of audio games, simply because they don't know English.
it would also help in pronouncing numbers, since in Polish (and i'm sure
in other languages) the way numbers over 99 aren't just pronounced by
slapping a hundred at the end of them, so letting the screen reader
handle that would certainly sound considerably better.
As for my actual vote though, I'd rather stick to heather, it just seems
more natural this way     and helps get into the atmosphere of the game.
I'd have to agree with what bryan said about using eloquence.

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