Right. Well, wenever I do begin using real time speech via Jaws,
Window-Eyes, I can look at adding the strings externally, but I think
that's a bit too much work for the kind of schedule I've put the MOTA
project on.

In the meantime I'm leaning to just keeping the speech as it currently
is as a lot of people like Heather. So no need to change it if the
majority of people are happier that way. I can work on making the
xperience a little smoother etc and just work with the wav files as


On 11/10/11, pitermach <piterm...@gmail.com> wrote:
> hi,
> If you go for screen reader support, then I'd then suggest you do the
> strings in external lng files, so we could avoid the cheating part. I
> see how this could help, since in Poland I also know many people who
> don't play a lot of audio games, simply because they don't know English.
> it would also help in pronouncing numbers, since in Polish (and i'm sure
> in other languages) the way numbers over 99 aren't just pronounced by
> slapping a hundred at the end of them, so letting the screen reader
> handle that would certainly sound considerably better.
> As for my actual vote though, I'd rather stick to heather, it just seems
> more natural this way     and helps get into the atmosphere of the game.
> I'd have to agree with what bryan said about using eloquence.

Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to