Hi, Right. Well, wenever I do begin using real time speech via Jaws, Window-Eyes, I can look at adding the strings externally, but I think that's a bit too much work for the kind of schedule I've put the MOTA project on.
In the meantime I'm leaning to just keeping the speech as it currently is as a lot of people like Heather. So no need to change it if the majority of people are happier that way. I can work on making the xperience a little smoother etc and just work with the wav files as is. Cheers! On 11/10/11, pitermach <piterm...@gmail.com> wrote: > hi, > If you go for screen reader support, then I'd then suggest you do the > strings in external lng files, so we could avoid the cheating part. I > see how this could help, since in Poland I also know many people who > don't play a lot of audio games, simply because they don't know English. > it would also help in pronouncing numbers, since in Polish (and i'm sure > in other languages) the way numbers over 99 aren't just pronounced by > slapping a hundred at the end of them, so letting the screen reader > handle that would certainly sound considerably better. > As for my actual vote though, I'd rather stick to heather, it just seems > more natural this way and helps get into the atmosphere of the game. > I'd have to agree with what bryan said about using eloquence. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://firstname.lastname@example.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.