Oh my goodness! I am sorry! I had no idea! I lost Kenya in September due to
prostate cancer, so I know how you feel. I'm going back to get another dog
in a month or 2. ok sorry guys... Lets get back to gaming now. 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Friday, November 11, 2011 10:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Possible MOTA Features

Jonna died of a sudden heart attack in February of 2004 at the age of 10 and
a half.  Then came Carolina in April of that year, who had to be put to
sleep due to hip displasia in August of this year.  I'm now training with my
first Lab after having had 4 Shepherds.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! are! finished!
----- Original Message -----
From: "Darren Duff" <duff...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Friday, November 11, 2011 6:34 PM
Subject: Re: [Audyssey] Possible MOTA Features


> What happened to Jonna?  Write me off list if you like.
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
> On Behalf Of Charles Rivard
> Sent: Friday, November 11, 2011 8:45 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Possible MOTA Features
>
> I know there are tons of responses, but I haven't looked at them yet 
> because I've been busy training with my fifth dog guide.  I would 
> prefer the direct screen reader access option if it isn't too much 
> work for you or if it doesn't delay the game longer than you'd like.
>
> ---
> Be positive!  When it comes to being defeated, if you think you're 
> finished, you! are! finished!
> ----- Original Message -----
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, November 10, 2011 10:52 AM
> Subject: [Audyssey] Possible MOTA Features
>
>
>> Hi everyone,
>>
>> As I mentioned a few days back in the USA Games general news letter
>> the Genesis 3D Engine is getting a major work over in v1.2, and I now
>> have access to some additional features that weren't available when I
>> ported Mysteries of the Ancients to C++ a year ago. Which brings up a
>> question I thought I'd throw out to you, the customers, as this would
>> drastically effect the final version of the game.
>>
>> One of the new features in v1.2 of the engine is direct screen reader
>> support. I was wondering if you are in favor of using the direct
>> screen reader support in Mysteries of the Ancients v1.0, or if you'd
>> rather keep the Acapela Heather speech clips present in beta 22?
>>
>> The reason I am asking is I know there were quite a number of
>> complaints over the past few months about being able to change the
>> voice, speech rate, speech volume, etc and by using direct screen
>> reader support you could do this easily. It would also make it easier
>> for me to update an develop the game as I wouldn't have to relie upon
>> wav files for speech output. On the downside I have already agreed to
>> help people like Blind Games Brazil to have them convert the game to
>> Portuguese and I'd feel as though I was cheating them by changing
>> development of the speech output at this point. Any
>> thoughts/suggestions here?
>>
>> Thanks.
>>
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