Even though I am not a BGT user myself, I already know this update is going to
have a huge impact on the community! I wasn't around before the days of BGT,
but I see how it is twisted and woven in to almost every thread and game
discussion. All by its self, I believe BGT has won you a permanent legacy in
the audio game community Philip, and I have yet to see anything that compares
to it in terms of overall community long-term impact. As cheesy as it may
sound, creating something with the same level of importance is what I'm
striving for myself. I am absolutely positive I have not come close yet, but I
will stick around until I do.
Mr. Bennefall, keep up the great work and prepare yourself for probably a
hundred ecstatic responses to the news of your new release. :D And keep the
bar really high so I have to climb a while before getting up there with you sir.
> Hi all!
> After nearly a year in development, version 1.1 of the BGT
> engine is now available for download! It features the
> largest set of changes yet in its release history, most of
> which are features requested by end users. It includes mouse
> support, screen reader support, a pathfinder to make it
> easier when adding artificial intelligence to your game,
> improved Sapi support where you are now able to enumerate
> and change voices, and tons more. The change log is a bit
> too long to paste in an email to the list, so I invite those
> who are curious to go grab the new installer and have a
> Thanks to all of those who provided suggestions and ideas,
> bug reports and other general feedback over these two years.
> Without all of this, the BGT engine would not be what it is
> today. Thank you!
> Kind regards,
> Philip Bennefall
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