well tom, if you can or someone can make a map/script for the apps in question for dolphin then you can put those out with the game. It will mean you will need dolphin software or someone would have to make it for you but maybe thats the way.

Hi Philip,

That was my impression when I spoke to Dolphin. They wouldn't tell me
squot about their API without me signing an NDA agreement which I'm
still waiting to recieve in the mail. At this point if Dolphin doesn't
begin cooperating I'm just going to tell them where to stick their
screen reader and API. If SuperNova customers want their screen reader
supported they are going to have to begin banging down Dolphin's door
for some kind of access to their API.


On 11/16/11, Philip Bennefall <phi...@blastbay.com> wrote:
> Hi Shane,
>
> Thanks for the offer! Though doesn't Dolphin want you to sign a
> non-disclosure agreement to use the dll? Or am I getting mixed up with some
> other screen reader? I would also need to find some sort of API
> documentation, and a license for redistribution if available?
>
> Kind regards,
>
> Philip Bennefall
> ----- Original Message -----
> From: "Shane Davidson" <sh...@shaned.net>
> To: <phi...@blastbay.com>; "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Wednesday, November 16, 2011 9:29 PM
> Subject: RE: [Audyssey] BGT Version 1.1 Released!
>
>
> Philip;
> I can provide the dolapi.dll file we use in twitmonger if that will help in
> supporting dolphin/supernova.
> Take care.
> Shane
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Philip Bennefall
> Sent: Wednesday, November 16, 2011 12:46 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>
> I am assuming that the question is which screen readers are supported by
> BGT? Currently it supports Jaws, Window Eyes, System Access, and NVDA.
>
> Kind regards,
>
> Philip Bennefall
> ----- Original Message -----
> From: "Brandon Misch" <bmisch2...@gmail.com>
> To: <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, November 16, 2011 6:44 PM
> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>
>
> Hey with screen readers does but support? just curious.
>
> On Nov 16, 2011, at 12:28 PM, Philip Bennefall wrote:
>
>> Wow. That's an email to make my day if ever I saw one. Thanks man, for
>> your support! While I haven't had any time to actually play any games at
>> all lately, yours are at the top of my list of things to try. I have
>> followed the discussions about your various titles with interest, you'll
>> definitely hear from me once I sit down and play. Now which one to start
>> with, I wonder? I am leaning towards killing zombies. Grin.
>>
>> Kind regards,
>>
>> Philip Bennefall
>> ----- Original Message ----- From: "Jeremy Kaldobsky"
>> <jer...@kaldobsky.com>
>> To: <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Wednesday, November 16, 2011 6:15 PM
>> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>>
>>
>> Even though I am not a BGT user myself, I already know this update is
>> going to have a huge impact on the community!  I wasn't around before the
>> days of BGT, but I see how it is twisted and woven in to almost every
>> thread and game discussion.  All by its self, I believe BGT has won you a
>> permanent legacy in the audio game community Philip, and I have yet to see
>
>> anything that compares to it in terms of overall community long-term
>> impact.  As cheesy as it may sound, creating something with the same level
>
>> of importance is what I'm striving for myself.  I am absolutely positive I
>
>> have not come close yet, but I will stick around until I do.
>>
>> Mr. Bennefall, keep up the great work and prepare yourself for probably a
>> hundred ecstatic responses to the news of your new release.  :D  And keep
>> the bar really high so I have to climb a while before getting up there
>> with you sir.
>>
>>
>>> Hi all!
>>>
>>> After nearly a year in development, version 1.1 of the BGT
>>> engine is now available for download! It features the
>>> largest set of changes yet in its release history, most of
>>> which are features requested by end users. It includes mouse
>>> support, screen reader support, a pathfinder to make it
>>> easier when adding artificial intelligence to your game,
>>> improved Sapi support where you are now able to enumerate
>>> and change voices, and tons more. The change log is a bit
>>> too long to paste in an email to the list, so I invite those
>>> who are curious to go grab the new installer and have a
>>> look!
>>>
>>> Thanks to all of those who provided suggestions and ideas,
>>> bug reports and other general feedback over these two years.
>>> Without all of this, the BGT engine would not be what it is
>>> today. Thank you!
>>>
>>> Kind regards,
>>>
>>> Philip Bennefall
>>
>>
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