I must admit I've been very slow about writing entries for the Azabat games for
audiogames.net, basically because most of the games are pretty much available
in better versions elsewhere and azabat are ridiculously overpriced, ---- in
fact as I've said before I think the only reason they've got where they are is
because they present "audio games for pathetic old blind people!"
Nevertheless, unfortunately the job of maintaining the database means playing
and writing about bad games as well as good ones, and sinse Azabat did send me
both their demo cd and some free copies of their games so that I could write
about them, I do feel I need to give them a reasonable run for their money,
however today I really! had trouble when writing up the entry for their second
volume, word games.
We all know that everyone from jim kitchin to even the online game alien
adoption agency has versions of Hangman, and other than ntoicing that the
azabat version of the game actually has fewer customizations (and deffinately
fewer fun sfx), than jims, I'll move on.
then there is Targit, exactly the same game as bg word targit, but with no fun
sfx or music, and fewer customization options.
Anagrams, the count down letters and numbers game where you form words from
random letters or a targit number from random numbers, and a game called link
words resembling Dan Z's chainlink game.
What appauled me here, is that none! of these games has even a scoring system!
you don't type in solutions, you just get presented with an anagram, a number
targit and that's it. The technology is planely there to create one, sinse
Hangman and word targit have a score system, and the computer even has the
ability to work out solutions to all the problems meaning that it could!
determine whether your right or wrong, but for some completely insane reason
you don't type in your answers, you just are supposed to solve them in your
In the name of all that's reasonable, why is a score! system! so hard to
As I said, I do want to try and make the best of azabat because they did send
me some free stuff, but when the quality of their games is so insanely low my
job is extremely difficult!
Yes, making games that are not complex for computer novices is a worth while
aime, ---- but how novice are we talking here?
heck, my mum is about as computer novice as you get (she regularly phones me to
ask things like how to copy files or open mail attachments), yet I've got her
Ian Humphries psudoku games and she's quite able to play them, indeed was able
to install them pretty easily too thanks to the microsoft install wizard.
What planet are Azabat on?
Even their one really unique game backgamman now has a far superior version
thanks to Manu of Pontes games, with online play, sfx, music ambience and lots
of other great customization features (I'm quite a fan of the game actually).
The only really sad thing, is that while people like Jim Kitchin, 7-128 Manu
and Ian humphries have done far better things even in the traditional games
line, at a far more reduced price, Azabat are the ones the bloody rnib sponsor!
this! is! ridiculous!
Sorry about the wrant, but I really! needed to get that out of my system.
Beware the grue!
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.