The impact sounds are very, very hard to here. Something that
makes it slightly better is to rename the douns for the zombie
impacts. The shell souns are the easiest to here, so hear's what
I did:
deleete the bullet, burst and vulcan sounds
copy the correct shell sound
paste it in (you'll get something like shell1 -copy)
rename it to bullet1 or burst1 or vulcan1 or whatever your at. DO
this for all the sound for all the zombies. While it doesn't make
impacts perfect, it does help a bit.
----- Original Message -----
From: Valiant8086 <[email protected]
To: Gamers Discussion list <[email protected]
Date sent: Fri, 25 Nov 2011 18:23:05 -0500
Subject: Re: [Audyssey] Swamp version 1.3b patch
Hi.
I'm having strange problems with impact sounds. I even walked up
to a
wall and swung my axe at it, and I didn't hear it hit. I'm not
sure how
to tell if I actually did hit a zombie or not, but I do know I
shot one
a few times without moving because I was pretty sure I was lined
up with
him and he died after my third shot. I don't know if he just
wandered
into my line of fire or if there was no impact sound for that
one. So so
weird.;
Sent with Thunderbird 3.1.14 portable.
On 11/25/2011 6:08 PM, Jeremy Kaldobsky wrote:
I'll add it to the list. Sadly I've already been told that the
new patch isn't solving the reputation bug. It works perfectly
when I'm testing, so I am quite frustrated.
think music's broken
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