Oh wow, never found those menus in SC2 before, I will have to go over there and 
check them out more carefully.  Hopefully I can find my old cheat sheet on 
SC2's menus.

Thanks.

Game on.

Tom
On Nov 28, 2011, at 4:46 PM, Clement Chou wrote:

> It actually has a few more modes than 4, and it still has the Japanese track. 
> The only game that didn't have one was the original Soul Calibur on the 
> dreamcast which only had Japanese voices. Mode wise, soul calibur has your 
> typical arcade and versus, as well as team battle, survival, time attack and 
> a weapon master mode. The weapon master mode isn't negotiable without sighted 
> assistance, sadly.
> ----- Original Message ----- From: "Tom Randall" <kf6...@comcast.net>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, November 28, 2011 4:31 PM
> Subject: [Audyssey] SC2 and SC4 (was Re: king of fighters xiii gameplay!
> 
> 
>> Hey again.
>> 
>> Ok thanks lots that is what I was hoping to hear.  I should clarify, what I 
>> mean by limited is that so far as I know you don't have as many game options 
>> available, say the multilanguage voice tracks and so forth like you do in 
>> SC4.  That was the kind of thing I was referring to not so much the game 
>> play itself.
>> 
>> Thanks for mentioning the no finishing moves and no breakable armor thing as 
>> well I can just tell him to ignore any references to that kind of thing in 
>> the podcast.  I actually really do like SC2 as well myself so what I will 
>> probably end up doing is just pick up another copy and either keep it or let 
>> my friend have that one and take my original back.  I actually found SC2 to 
>> be much easier to get a handle on for some reason than I have with SC4 but 
>> SC4 is finally starting to make at least some sense to me thank the gods.
>> 
>> Game on.
>> 
>> Tom
>> On Nov 28, 2011, at 3:30 PM, Clement Chou wrote:
>> 
>>> SC 2 isn't actually more limiting. A lot of people, including myself, find 
>>> SC 2 a lot better because it's faster and more balanced... but yes, the 
>>> basic gameplay is the same. SC 2 doesn't have critical finishers or 
>>> breakable armor, but the rest of it is more or less the same... though I 
>>> don't remember as it's been ages since I played it.
>>> ----- Original Message ----- From: "Tom Randall" <kf6...@comcast.net>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Monday, November 28, 2011 3:23 PM
>>> Subject: Re: [Audyssey] king of fighters xiii gameplay!
>>> 
>>> 
>>>> Hey.
>>>> 
>>>> Yes I do recall you saying that you intended to do another one sometime so 
>>>> will definitely be looking forward to that.
>>>> 
>>>> Yeah I was pretty happy about that myself, I let people listen to these 
>>>> things pretty often and most of them say oh that's cool but that's about 
>>>> as far as it goes so to have somebody show some pretty serious interest 
>>>> was great.  I'm not sure he's gonna run out and buy a PS3 or Xbox or 
>>>> anything but who knows.  So just wanted you to know that these things 
>>>> you're spending time doing really are making a difference and maybe 
>>>> helping get some more of us into mainstream gaming which we all know is a 
>>>> good thing.
>>>> 
>>>> Oh by the way, is much of that SC4 podcast applicable to SC2?  I know SC2 
>>>> is much more limited in the things you can do and the options you have and 
>>>> so on, I am talking about how the basic game play works.  The reason I ask 
>>>> is I gave a good friend of mine who is also blind my PS2 and a copy of SC2 
>>>> for Xmas and if this would help him get some of the basics down it'd be 
>>>> great and I obviously no longer have it here to experiment with and find 
>>>> out myself so would appreciate any input you or anyone else for that 
>>>> matter has on this.
>>>> 
>>>> Game on.
>>>> 
>>>> Tom
>>>> On Nov 28, 2011, at 2:59 PM, Clement Chou wrote:
>>>> 
>>>>> Well, I did say in that recording I did intend to come back and do 
>>>>> another one which is more in depth. I'll look into doing one for MK as 
>>>>> well, when I dig the game back up out of my no-longer-played stack. haha. 
>>>>> It's been a while since I played that game... I'm glad you found the 
>>>>> podcasts useful... and to hear that you got someone else interested in SC 
>>>>> because of my recording is good news!
>>>>> ----- Original Message ----- From: "Tom Randall" <kf6...@comcast.net>
>>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>>> Sent: Monday, November 28, 2011 2:48 PM
>>>>> Subject: Re: [Audyssey] king of fighters xiii gameplay!
>>>>> 
>>>>> 
>>>>>> Hey man, another excellent recording as always.  You kind of got your 
>>>>>> butt handed to you at the end of that but a great job nonetheless. 
>>>>>> Sometime when you have time to do it I think it would be great if you 
>>>>>> can do a couple more podcasts like you did with SC4 and MVC3.  I don't 
>>>>>> know about anyone else but I found these extremely useful and I still 
>>>>>> do, have actually gotten a new person interested in the SC series 
>>>>>> because of your intro.  The King of Fighters series is one that I for 
>>>>>> one am not very familiar with so I think this would be really good once 
>>>>>> you have had the game for a while.  I am sure those intros are really 
>>>>>> time consuming to do so I can understand it might take you a while to do 
>>>>>> this but thought it is something worth mentioning.  Like I say I think 
>>>>>> this one would be good to do one for and maybe MK9 as well since you've 
>>>>>> had that one for a while. Anyhow just something for you to think about.
>>>>>> 
>>>>>> Game on.
>>>>>> 
>>>>>> Tom
>>>>>> On Nov 26, 2011, at 8:27 PM, Clement Chou wrote:
>>>>>> 
>>>>>>> So.. I found this game after looking for it for 3 hours on Friday, and 
>>>>>>> my best buy lied to me and said they had some in stock when they 
>>>>>>> didn't. I played the first time today, and here's the result. For all 
>>>>>>> those who don't know what KOF is, here's a basic breakdown. It's a 2d 
>>>>>>> fighter, but the uniqueness of this series is that it's 3 on 3. Trick 
>>>>>>> is, it isn't tag team. You pick three characters, and the match is 
>>>>>>> played in rounds, elimination style. When your first character gets 
>>>>>>> knocked out, the next round is played by your second character and so 
>>>>>>> on. So essentially, one match can have up to five rounds depending on 
>>>>>>> how even it goes for the players. The sounds in this game are classic 
>>>>>>> fighting game style, so not very realistic. The music, on the other 
>>>>>>> hand, is awesome. I showed off what stuff I could being a first time 
>>>>>>> player, and I wanted to show off the coolest things in the game... the 
>>>>>>> neo max super moves, but didn't get the chance... though I think the 
>>>>>>> computer might've pulled one off on me. lol. Enjoy!
>>>>>>> http://dl.dropbox.com/u/3394499/king%20of%20fighters%20xiii%20-%20art%20of%20fighting%20team%20gameplay.mp3
>>>>>>> ---
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