Fair enough.  I think everyone would have a very different amount of time that 
they would find ideal.  No matter how long the contest would be set for, some 
people will find it either too long or too short.  Hopefully it would be set 
though, to where the most people were happy.

> Hi Jeremy and list,
> 
> 
> wow, I think you think too much in your own terms here
> Jeremy. We all know that your programming speed is lightning
> fast and I certainly can imagine that you wouldn't know on
> what to spend three months when programming a new game.
> 
> But most of us never programmed something and most of us
> never used BGT yet, so we really would need some time to get
> into it before we could release a fully featured game. If
> these games shell be somewhat innovative, as bugfree as
> possible and with good sound quality, most of use would get
> an idea ready in one month, but no complete game.
> 
> You also have to account for private life, regular jobs,
> school work etc. There very well will be some people here
> who just can't work on this game every day, least of all
> hours a day to get it ready in just one month. If I would
> participate in such a competion, I'd not be willing to set
> everything else aside for it. If I have other appointments
> or things I want to do instead, I want to be able to do it
> without risking to not meet the deadline.
> 
> And, if you put such a preasure on people, most likely the
> games won't be as good as when there was enough time to do
> it.
> 
> So, this one month deadline might be alright for
> experienced programmers like yourself, but certainly not for
> people who want to try there first game and need some time
> to learn BGT first. And the truth is, most of us are no
> experienced programmers.
> 
> So, if this competion runs maybe for three momths instead
> of one, I certainly will think about participating. But I
> won't expose myself to the preasure I'll be under when it's
> just one month.
> 
> Best regards
> Sarah 


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