Hi guys,

I've been thinking about the duration of the competition as well as the time it might potentially take for new people to familiarize themselves with the engine, and have come up with the following.

What about having the competition last for 2 months, starting on February first? This would mean that those who wanted to learn more about the engine had plenty of time to do so before the contest begins, and that those who are less familiar with programming in general would have a bit longer to complete the task. But when it comes down to it, the competition probably is not suitable for those who know nothing about either BGT or programming in general. But there's not much I can do about that. This is just one way in which I want to, A, encourage the use of the BGT engine by a greater number of people and, B, get some exciting new games published.

Let me know what you think of these suggestions.

Kind regards,

Philip Bennefall
----- Original Message ----- From: "Jeremy Kaldobsky" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, December 27, 2011 5:22 PM
Subject: Re: [Audyssey] BGT competition - any interest?


Fair enough. I think everyone would have a very different amount of time that they would find ideal. No matter how long the contest would be set for, some people will find it either too long or too short. Hopefully it would be set though, to where the most people were happy.

Hi Jeremy and list,


wow, I think you think too much in your own terms here
Jeremy. We all know that your programming speed is lightning
fast and I certainly can imagine that you wouldn't know on
what to spend three months when programming a new game.

But most of us never programmed something and most of us
never used BGT yet, so we really would need some time to get
into it before we could release a fully featured game. If
these games shell be somewhat innovative, as bugfree as
possible and with good sound quality, most of use would get
an idea ready in one month, but no complete game.

You also have to account for private life, regular jobs,
school work etc. There very well will be some people here
who just can't work on this game every day, least of all
hours a day to get it ready in just one month. If I would
participate in such a competion, I'd not be willing to set
everything else aside for it. If I have other appointments
or things I want to do instead, I want to be able to do it
without risking to not meet the deadline.

And, if you put such a preasure on people, most likely the
games won't be as good as when there was enough time to do
it.

So, this one month deadline might be alright for
experienced programmers like yourself, but certainly not for
people who want to try there first game and need some time
to learn BGT first. And the truth is, most of us are no
experienced programmers.

So, if this competion runs maybe for three momths instead
of one, I certainly will think about participating. But I
won't expose myself to the preasure I'll be under when it's
just one month.

Best regards
Sarah


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