Hi Philip, That sounds fair enough to me. I can't speak for everyone, of course, but I've always been a bit of a quick study.
For example, back in 2004 I noticed a lot of job applications were looking for people experienced with .NET. Of course, I left college before .NET was released so had to learn it on my own. So I got a book, "Sam's Teach Yourself C# .NET in 21 days," and completed the course in under a month. In order to practice my skills I started STFC a month later and ended up getting better at the language and learning more as I went. So I know picking up the basics in a month can be done if a person is somewhat familiar with programming, and from what I've seen of BGT it is much much simpler than taking on a programming language and x number of APIs anyway. I do have a question though. Is there any specific genres or types of games we are suppose to develop during this contest? The reason I ask is someone who writes a Space Invader clone will obviously have an easier time of it than if someone writes a complex side-scroller or FPS action adventure. I can see newbies offering up games like Simon, BopIt, Space Invaders, while others might take on something more technical. How are you going to judge games in a case like that? Cheers! On 12/27/11, Philip Bennefall <[email protected]> wrote: > Hi guys, > > I've been thinking about the duration of the competition as well as the time > it might potentially take for new people to familiarize themselves with the > engine, and have come up with the following. > > What about having the competition last for 2 months, starting on February > first? This would mean that those who wanted to learn more about the engine > had plenty of time to do so before the contest begins, and that those who > are less familiar with programming in general would have a bit longer to > complete the task. But when it comes down to it, the competition probably is > not suitable for those who know nothing about either BGT or programming in > general. But there's not much I can do about that. This is just one way in > which I want to, A, encourage the use of the BGT engine by a greater number > of people and, B, get some exciting new games published. > > Let me know what you think of these suggestions. > > Kind regards, > > Philip Bennefall --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
