Hi Philip,

That sounds fair enough to me. I can't speak for everyone, of course,
but I've always been a bit of a quick study.


For example, back in 2004 I noticed a lot of job applications were
looking for people experienced with .NET. Of course, I left college
before .NET was released so had to learn it on my own. So I got a
book, "Sam's Teach Yourself C# .NET in 21 days," and completed the
course in under a month. In order to practice my skills I started STFC
a month later and ended up getting better at the language and learning
more as I went. So I know picking up the basics in a month can be done
if a person is somewhat familiar with programming, and from what I've
seen of BGT it is much much simpler than taking on a programming
language and x number of APIs anyway.

I do have a question though. Is there any specific genres or types of
games we are suppose to develop during this contest?

The reason I ask is someone who writes a Space Invader clone will
obviously have an easier time of it than if someone writes a complex
side-scroller or FPS action adventure. I can see newbies offering up
games like Simon, BopIt, Space Invaders, while others might take on
something more technical. How are you going to judge games in a case
like that?

Cheers!


On 12/27/11, Philip Bennefall <[email protected]> wrote:
> Hi guys,
>
> I've been thinking about the duration of the competition as well as the time
> it might potentially take for new people to familiarize themselves with the
> engine, and have come up with the following.
>
> What about having the competition last for 2 months, starting on February
> first? This would mean that those who wanted to learn more about the engine
> had plenty of time to do so before the contest begins, and that those who
> are less familiar with programming in general would have a bit longer to
> complete the task. But when it comes down to it, the competition probably is
> not suitable for those who know nothing about either BGT or programming in
> general. But there's not much I can do about that. This is just one way in
> which I want to, A, encourage the use of the BGT engine by a greater number
> of people and, B, get some exciting new games published.
>
> Let me know what you think of these suggestions.
>
> Kind regards,
>
> Philip Bennefall

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