Hi Nancy, Yes, there is a trial version of BGT. Basically, if you download BGT without a license key you can write games, but you can not compile them to a Windows executable. Instead you have to run the source code through the BGT runtime interpretor. Which will run a little slower, and if you redistribute the scripts everyone has access to your source. So for general distribution you probably want at least a basic shareware license which costs $29.
As far as documentation goes BGT comes with everything you need to get started. There is an audio manual plus there is a help file filled with descriptions of every function available through the engine. Plus on the Blastbay website there are some free games with source you can look at to get a basic idea of how to get started. Cheers! On 12/27/11, Loravara <[email protected]> wrote: > Hi Philip, > > I'd be interested in giving this a try. I'd have to familiarize myself with > BGT, though, and that could take a little time. I assume there's a BGT > version we can use without purchasing the software. What limitations does > it have? > > Links to information on getting started with BGT would be welcome so that I > can explore it before such a contest begins. > > Thanks, > > Nancy > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
