Hi Dark,

Well, let me explain what my problem here is. If you are facing north
I want the tiles to line up in front of you from left to right. You
might have to take one step right and one step forward to active the
first switch, step back once, step left twice, and one step forward to
activate the second switch on the left, and one step right to activate
the middle switch. Then, one step forward to push the door open. That
definitely requires 3d movement as you can't move left, right,
forward, and backward all in a 2d environment.


Yeah, I know i could modify the puzzle as you suggested by having you
jump forward and back so many tiles as Prince of persia, Megaman,
whatever but I really don't want to do it that way.

I guess what it all really boils down to in the end is personal
preference or tastes. I for one am sick and tired of 2d
side-scrollers.  I just spend three years developing a game engine
playing the same old side-scroller over and over and over again day in
and day out until the engine is finished. Now, that the engine is
ready for production I can't stand side-scrollers personally. Testing
MOTA over and over again just burned me out on 2d games, and you can
hardly blame me for wanting to develop something different which
brings us back to the issue I mentioned in my original post.

I really want to honor my customers by giving them the best game
possible for their money. However, if the community wants a
side-scroller, something I'm personally not interested in creating,
I'm not going to put my heart into creating it.If I'm not interested
in the final product. Its going to end up being very shallow, not as
feature filled as it could be, and of course I'll end up having to
support the game with upgrades, patches, etc which I'm not really
interested in doing. Its hardly fair to give everyone a side-scroller
and turn around the day after they buy it and tell them that is the
final version and I'm no longer going to support that game. That is a
crummy deal. So of course whatever I make it is for the long hall and
I better be willing to support and maintain it for a while.

Bottom line, if I have to I'll create the side-scroller to settle
accounts, but don't think its going to be my best work. I won't spend
that much time or effort on a project that doesn't interest me. The
story, sounds, music, might be great but if I can't create it my way,
the way I want to, then I don't have any personal interest in it. Its
just been reduced to a meaningless job and I don't get as much
pleasure out of creating it as I might.

Cheers!



On 12/30/11, dark <[email protected]> wrote:
> Hi tom.
>
> with that particular puzle, I'm actually a litle confused as to your
> problem, sinse that's one I've seen in several games.
>
> simply space the floor tyles one jump apart on the floor so that the
> character has space to cross them without landing on the ones he/she doesn't
> need to.
>
> mega man 7 and 8 have puzles like this, as in fact does the game robocod and
> Alex kid way back on the master system had this as it's final puzle, where
> you were given the sequence throughout the game. Heck prince of persia was
> pretty much made! of those sorts of puzles!
>
> Megaman&bass even added another element, by having the tyles light up simon
> style with you jumping around to stand on the right ones after the sequence
> plays.
>
> Get it right and the door openss, get it rong you got shot!
>
> There have been some pretty complex 2D puzles actually, for instance Mega
> man x 6 has one stage where there are firing lasers and mirror reflectors
> that you can move around by attacking them.
>
> You need to angle each mirror to reflect the laser to unlock the door, or
> even activate another laser.
>
> to my knolidge, the only sorts of puzles you would absolutely not be able to
> do in 2D would be those that involve an expressly 3 dimentional element, for
> example, in mario 64 there was a puzle where you had to run around a corc
> screw in a spiral in order to force it down into a hole, which obviously you
> couldn't do in 2D.
>
> Other than this though, I'd think pretty much any type of puzle could be
> done in 2D as well as 3D, though admittedly it would probably need the use
> of the vertical dimention.
>
> Beware the grue!
>
> Dark.

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to