Hi tom.

with that particular puzle, I'm actually a litle confused as to your problem, sinse that's one I've seen in several games.

simply space the floor tyles one jump apart on the floor so that the character has space to cross them without landing on the ones he/she doesn't need to.

mega man 7 and 8 have puzles like this, as in fact does the game robocod and Alex kid way back on the master system had this as it's final puzle, where you were given the sequence throughout the game. Heck prince of persia was pretty much made! of those sorts of puzles!

Megaman&bass even added another element, by having the tyles light up simon style with you jumping around to stand on the right ones after the sequence plays.

Get it right and the door openss, get it rong you got shot!

There have been some pretty complex 2D puzles actually, for instance Mega man x 6 has one stage where there are firing lasers and mirror reflectors that you can move around by attacking them.

You need to angle each mirror to reflect the laser to unlock the door, or even activate another laser.

to my knolidge, the only sorts of puzles you would absolutely not be able to do in 2D would be those that involve an expressly 3 dimentional element, for example, in mario 64 there was a puzle where you had to run around a corc screw in a spiral in order to force it down into a hole, which obviously you couldn't do in 2D.

Other than this though, I'd think pretty much any type of puzle could be done in 2D as well as 3D, though admittedly it would probably need the use of the vertical dimention.

Beware the grue!

Dark.

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