Hi Michael, Well, we will see. I was feeling a bit of irritation when I wrote that message, but you are right. This entire situation initially was caused by James North failing to complete Montezuma's Revenge clear back in 2004, and when he decided to quit the business he kept the initial preorder money but gave me the games. That was a bad business decision on my part as I had no idea less than two years later I'd get a seace and desist letter regarding the copyright issues of the game and felt at the time it wasn't worth a legal battle and discontinued Montezuma's Revenge. I think at that point any legal obligations I had just went out the window anyway through no fault of my own.
However, there is no need here to dwell over sour grapes. What's done is done, and ultimately what I can create now, what I am willing to provide, is actually several times better than the original game people purchased in the first place. Let's take sound and music. The sounds that came with the Alchemy version of Montezuma's Revenge were pretty poor. They were ok for a Alpha or Beta, but I honestly wouldn't see someone using them for a game that was going to retail for $45.00. What I did is purchased sounds, music, and replaced pretty much everything he gave me with newer high quality sounds. That's certainly something people wouldn't have gotten with James North's version. Next we have input devices. James North's version only had keyboard support. I don't know if mouse and joystick support was planned on adding them or not, but they were not listed in his development notes. My new engine supports keyboards, mice, and joystick support so right there is another feature you didn't have. Since Montezuma's Revenge was based on an arcade game from 1984 the only replay value was to top your own high score. What I'm looking at is adding trophies, unlockables, and other bonus content based on achievements. Again, you guys wouldn't have gotten that in James North's version. Finally, how about saved games and things like that. You couldn't save your position in Montezuma's Revenge. If you died you went to the beginning of the level you last completed. After the third time it was game over. I'm offering saved checkpoints that allows you to play a level as many times as it takes to complete it. Point being, that I think the debate over side-scroller over FPS is a bit unnecessary. What I can offer is many many many times better than Montezuma's Revenge in my opinion. To me going full 3d FPS is just one more advantage. Although, I think the reason so many disagree with me on that point is due to accessibility issues and bad experiences in the past trying FPS games. Cheers! On 12/30/11, Mike Maslo <[email protected]> wrote: > I truly like how you put that Thomas. > > I feel same as you and feel that you shoul d create what you will take pride > and heart in. > > Technology has changed and gaming for the blind has to. > > For those who don want a fps game offer a upcoming title as compensation. > > I can say with all of my heart that I have less then a interest in a side > scroller. > > Super Liam was fun a few times but once I memorized movements and grid and > won I never looked at it again. > > I respect your dilemma but since it is your project and James never finished > his commitment, I feel you should do what your heart tells you to do. > > Not only that but when you took the project on you truthfully owe nothing. > > It is so frustrating to see how hard it is for blind people to move forward > and go with new and better. > > Either way I respect your decision as well as a promise that if it was a fps > which came out I would be the first buyer. > Sent from my iPhone > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
