Hi Dark, Actually, I disagree. Monkey Business, Sarah, and Shades of Doom are good games, but they don't even begin to tap the full potential of what a true 3d game is like. I should know since Tomb Raider fan that I am I've seen some really interesting stuff never attempted in an audio game before. Here is a very simple example.
Let's say you are looking for Queen Nefertiti's golden diadem. Now, it happens to be in a wooden box in a niche in the wall high above the floor. To get up there you might have to climb Nefertiti's statue, jump from the statues head onto the ledge, reach into the niche, and pull out the wooden box, open the box, and stash the diadem in your bag of treasure. This is pretty common stuff for the Indiana Jones and Lara Croft treasure hunting games and takes advantage of the 3d environment to hide items where you wouldn't necessarily find them by accident. Another key advantage of 3d FPS not explored is the ability to shoot from any angle or position. Using the Nefertiti statue Angela could climb up there and fire down at mummies, snakes, crocodiles, and other baddies from a snipers position. It gives the player an entirely new level of play and strategy not fully realized in any VI accessible FPS game to date. I guess what I'm saying here is while you are making a valid point that there are no accessible side-scrollers truly up to mainstream quality its also true that there are no accessible FPS games that fit that description either. Shades of Doom, Monkey Business, etc are good games, but lack features that were available in many FPS games from the 90's let alone fully represent that style of game now. Cheers! On 12/31/11, dark <[email protected]> wrote: > As I said william, we actually don't! have side scrollers yet. > > this really I think shows the problem with discussion of this issue. > > while we have some successful fps games that give an idea of what a true 3D > game would be like, we have nothing that gives an idea of what a propper > side scroller should be. > > As I've said before, Q9 and superliam and the like are in no way > representative of the side scroller genre, just as galaxy ranger is not > representative of the stratogy genre. > > If back before sound rts was developed, Jeanluc turned up and proposed a > stratogy game on a grid, there may well have been people who were less keen > and believed all stratogy games required only control of one unit at a time > and real time arcade style combat like galaxy ranger, which as we know is > not the case. > > As I said, i'm not in any way aversed to a 3D game if that's the way things > go, but in considdering the issue, remember it isn't a case of shades of > doom vs superliam here. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
