Great idea Sent from my iPhone
On Dec 31, 2011, at 11:21 AM, Thomas Ward <thomasward1...@gmail.com> wrote: > Hi Phil, > > That's probably true. Although, I think I have an idea how to resolve > this sticky situation. What I could do is write a one level demo, a > concept demo like Philip Bennefall did with Perilous Hearts, and see > how people do with it. If I get a lot of feedback this game is too > hard, its too complicated, I can't figure it out, whatever then we can > revise it by creating a 2d side-scroller if need be. > > However, I think one of the problems is just fear of the unknown. > People doubt what they can do or what is possible until they try it. I > know before Che released Rail Racer there was all kinds of erroneous > assumptions about the mouse that were based on nothing more than lack > of personal experience. "I can't use the mouse I'm blind. The mouse is > too hard to use. I tried using the mouse with application x and > couldn't get it to work." > > All of those assumptions were proven false. The mouse is a > programmable device and it will do whatever the application tells it > to do, and Rail Racer proved that it is and can be just as accessible > as a keyboard if supported properly. However, what we found out after > Rail Racer was released is most blind gamers didn't even know how to > properly hold and move the mouse let alone use it in a game. So there > was an educational curve involved in getting it accepted by a large > number of VI gamers, but it did happen. Now, days games like Rail > Racer, Swamp, etc are popular because they go beyond just the keyboard > approach to input and those users are requesting more developers to > provide mouse support as well. > > So what really needs to happen here is break the ice by releasing a > fully playable demo with a full 3d environment and take it from there. > Let's see how many of those people truly have actual difficulty with > it and how many are willing to take the bull by the horns and try > something a bit different. > > Cheers! > > > On 12/31/11, Phil Vlasak <p...@pcsgames.net> wrote: >> Hi Mike and Thomas, >> Although I would enjoy a 3d version of MOTA, I think a side scroller version >> has advantages. >> Usually it is much easier to move around. >> Many people trying out Shades of Doom and Sarah give up because of their >> difficulty in moving around. >> They get frustrated, running into wals and don't know which way to go. >> While some people have good memories of where they are and can picture the >> whole level in their minds, many people do not have this ability. >> For example when I worked with Carl on Maze Haze for DOS we both created >> five mazes. >> I could easily get around mine as I remembered exactly how to get from the >> start to the finish. >> But when I tried Carl's, I was completely lost. >> I had to brail out maps of his mazes in order to figure how to solve them. >> Carl could not complete my mazes until he plotted them on a pizza box, >> making walls out of push pins, which took him many hours. >> But some of our customers could do the mazes in minutes. >> It is a skill like having perfect pitch. >> In our DOS bowling game we used a C note to designate the point where you >> should hit the space bar to throw the ball. >> Some people with perfect pitch could anticipate when the C note was coming >> next and consistently got perfect bowling scores. >> So in conclusion, there are probably more people who would like a side >> scroller than their are those who would like a 3d game. >> Phil >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.