Hello,

Nice discussion between side scroller and 3D.

I always found 3D games much harder and a puzzle in themselves to find your way. Like dark, when I was younger and partially sighted, I imagined allmost everything being a side scroller level.

I'm pretty sure you can do a side scroller as difficult as a 3D game. For exemple, nobody has yet tried to include puzzles that are outside level area. Imagine the following scenario: your character arrive in front of a locked door. When trying to open it, you could say that there are switches on the wall next to the door and open a separate screen to manipulate them. You can even go further and turn the puzzle into a mini-game.

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