Hi quentin.
that is a good point indeed and something I've seen done in other games too.
Indeed, some side scrollers have a ful object and inventory system like an
rpg, and just use a separate screen to manipulate them.
Beware the grue!
Dark.
----- Original Message -----
From: "QuentinC" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, December 31, 2011 8:13 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hello,
Nice discussion between side scroller and 3D.
I always found 3D games much harder and a puzzle in themselves to find
your way. Like dark, when I was younger and partially sighted, I imagined
allmost everything being a side scroller level.
I'm pretty sure you can do a side scroller as difficult as a 3D game. For
exemple, nobody has yet tried to include puzzles that are outside level
area. Imagine the following scenario: your character arrive in front of
a locked door. When trying to open it, you could say that there are
switches on the wall next to the door and open a separate screen to
manipulate them. You can even go further and turn the puzzle into a
mini-game.
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