There are enough side scrollers here already. If you are so in love with side 
scrollers which I fully appreciate, play those games.

On Dec 31, 2011, at 7:30 AM, dark wrote:

> Hi quentin.
> 
> that is a good point indeed and something I've seen done in other games too.
> 
> Indeed, some side scrollers have a ful object and inventory system like an 
> rpg, and just use a separate screen to manipulate them.
> 
> Beware the grue!
> 
> Dark.
> ----- Original Message ----- From: "QuentinC" <[email protected]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Saturday, December 31, 2011 8:13 AM
> Subject: Re: [Audyssey] Mysteries of the Ancients News
> 
> 
>> Hello,
>> 
>> Nice discussion between side scroller and 3D.
>> 
>> I always found 3D games much harder and a puzzle in themselves to find your 
>> way. Like dark, when I was younger and partially sighted, I imagined allmost 
>> everything being a side scroller level.
>> 
>> I'm pretty sure you can do a side scroller as difficult as a 3D game. For 
>> exemple, nobody has yet tried to include puzzles that are outside level 
>> area. Imagine the following scenario:  your  character arrive in front of a 
>> locked door. When trying to open it, you could say that there are switches 
>> on the wall next to the door and open a separate screen to manipulate them. 
>> You can even go further and turn the puzzle into a mini-game.
>> 
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> 
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