Hi all
I don't quite agree with dark on this matter. Although shades of doom is first 
person it is not representative of mainstream first person shooter games.
Although shades of doom is from the first person perspective, it doesn't have a 
third axis and therefore restricts the movement to 2 main directions.
The only game I can think of that uses all directions is lone wolf which isn't 
quite what you would call a first person shooter.
I agree that we have not fully explored what 2D sidescrollers games can do, we 
have not witnessed proper 3D first person either.
At the end of the day, I think Thomas should make the game that he wants, 
rather than the game that even the majority of users will want, as there are so 
few audio games out there, that most who want to play a new game will buy it 
regardless.
None of our first person games even have the ability to jump, if I am correct. 
This is what restricts them to not being full 3-D. There are no ledges, stairs, 
or such like.
This is just my opinion on the matter.
Richard

Sent from my iPhone

On 31 Dec 2011, at 13:35, "dark" <[email protected]> wrote:

> As I said william, we actually don't! have side scrollers yet.
> 
> this really I think shows the problem with discussion of this issue.
> 
> while we have some successful fps games that give an idea of what a true 3D 
> game would be like, we have nothing that gives an idea of what a propper side 
> scroller should be.
> 
> As I've said before, Q9 and superliam and the like are in no way 
> representative of the side scroller genre, just as galaxy ranger is not 
> representative of the stratogy genre.
> 
> If back before sound rts was developed, Jeanluc turned up and proposed a 
> stratogy game on a grid, there may well have been people who were less keen 
> and believed all stratogy games required only control of one unit at a time 
> and real time arcade style combat like galaxy ranger, which as we know is not 
> the case.
> 
> As I said, i'm not in any way aversed to a 3D game if that's the way things 
> go, but in considdering the issue, remember it isn't a case of shades of doom 
> vs superliam here.
> 
> Beware the grue!
> 
> Dark. 
> 
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