I would really love an accessible bridge commander ish kind of game. What comes pretty close is begin. Though that's a text game, it is oriented on a singl ship, with the possibility of ordering ally's around as well. It works rather like Bridge commander's quick battle. You select the rase you want to be with, the race of your enemies, then you can set up the field with room for up to 50 ships, with each ahving differences. The races not only determin what ships are available but also may change how well other Captains follow your orders, since, for instance, Orions being pirates are far more likely to disregard what you say. Once I set up myself and a fleet of 3 other ships against a couple klingons and a starbase. The ladder is just massive with 5000 of them and inormous power generation and shielding... But the only weapon being 8 disruptor banks, which if fired at once are devastating but it's easy to stay out of range and torpedo the thing to a life support failure. Well, one of my ships, for some reason flew right passed it... It promptly lost its shielding, and 3 turns later, life support. So it caried on o n its last heading at warp 5, away from the battle... While I thought it was very sad, it also made me realize just how realistic this game actually is.

On 2012-01-15 15:32, Michael Gauler wrote:
I forgot something, something not talked about in canon Star Trek (TV shows and movies) and that is quantum slipstream, shown only in the season four finale of Voyager and another episode in the fifth season. That would technically still be wormhole like in Armada and Armada II, allthough user created mods exist, you cannot realice them, because all wormhole objects in the games are jump points, where you are at point a, select your point b and jump to it. And this kind of tech is allways a special weapon, meaning that it is not standard.

And if we are talking about a ship simulator, then we should do something like Bridge commander, but then it should be possible to allow the users to create their own ship modifications, at least for a free battle mode. You still could create campaign missions and expand your game after initial release with new missions and put something in like the quickbattle of Bridge Commander.
Or you could give users access to more aspects of your game.
Remember Star Trek Eliteforce and Elite Force II?
Both were based on Quake 3, and besides mission scripting the user could create their own maps and could also alter some more things like game menus and weapons if you had the source code to several compiled files you were allowed to recompile, since you did not alter the main EXE files. The Armada titles allowed you to create multiplayer and singleplayer maps, but no missions (scripted missions), and I am not sure if Legacy allows it either. The only thing I know is that most Legacy fans are encouraged to download an over 1 GB big universal Legacy modification called Legacy Ultimate Universe to add more game modes, more ships, improoved models/textures, better music and sounds, before gameply becomes worthwhile, according to fans... In either case, if we go for a ship sim, we should have it as open as possible, even if it is not open in mission mode, but I'd like the idea of creating my own missions... If we were going for strathegy, then I'd say not to hold back when it comes to non scripted maps where it's free for all as you like. Even if Dauntless was not a federation ship, I'd like to use her, or to be able to command the ship of the borg queen for once in an accessible game...

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