I would really love an accessible bridge commander ish kind of game.
What comes pretty close is begin. Though that's a text game, it is
oriented on a singl ship, with the possibility of ordering ally's around
as well. It works rather like Bridge commander's quick battle. You
select the rase you want to be with, the race of your enemies, then you
can set up the field with room for up to 50 ships, with each ahving
differences. The races not only determin what ships are available but
also may change how well other Captains follow your orders, since, for
instance, Orions being pirates are far more likely to disregard what you
say.
Once I set up myself and a fleet of 3 other ships against a couple
klingons and a starbase. The ladder is just massive with 5000 of them
and inormous power generation and shielding... But the only weapon being
8 disruptor banks, which if fired at once are devastating but it's easy
to stay out of range and torpedo the thing to a life support failure.
Well, one of my ships, for some reason flew right passed it... It
promptly lost its shielding, and 3 turns later, life support. So it
caried on o n its last heading at warp 5, away from the battle... While
I thought it was very sad, it also made me realize just how realistic
this game actually is.
On 2012-01-15 15:32, Michael Gauler wrote:
I forgot something, something not talked about in canon Star Trek (TV
shows and movies) and that is quantum slipstream, shown only in the
season four finale of Voyager and another episode in the fifth season.
That would technically still be wormhole like in Armada and Armada
II, allthough user created mods exist, you cannot realice them,
because all wormhole objects in the games are jump points, where you
are at point a, select your point b and jump to it. And this kind of
tech is allways a special weapon, meaning that it is not standard.
And if we are talking about a ship simulator, then we should do
something like Bridge commander, but then it should be possible to
allow the users to create their own ship modifications, at least for a
free battle mode. You still could create campaign missions and expand
your game after initial release with new missions and put something in
like the quickbattle of Bridge Commander.
Or you could give users access to more aspects of your game.
Remember Star Trek Eliteforce and Elite Force II?
Both were based on Quake 3, and besides mission scripting the user
could create their own maps and could also alter some more things like
game menus and weapons if you had the source code to several compiled
files you were allowed to recompile, since you did not alter the main
EXE files.
The Armada titles allowed you to create multiplayer and singleplayer
maps, but no missions (scripted missions), and I am not sure if Legacy
allows it either.
The only thing I know is that most Legacy fans are encouraged to
download an over 1 GB big universal Legacy modification called Legacy
Ultimate Universe to add more game modes, more ships, improoved
models/textures, better music and sounds, before gameply becomes
worthwhile, according to fans...
In either case, if we go for a ship sim, we should have it as open as
possible, even if it is not open in mission mode, but I'd like the
idea of creating my own missions...
If we were going for strathegy, then I'd say not to hold back when it
comes to non scripted maps where it's free for all as you like.
Even if Dauntless was not a federation ship, I'd like to use her, or
to be able to command the ship of the borg queen for once in an
accessible game...
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